Combat for Outriders focuses on the basic and advanced combat mechanics of the game. From indicating the usage of the various weapons that can be equipped, battle movements, player and enemy combat details, and many more. This page covers information regarding combat in general as well as individual mechanics and strategies for the Outriders.
Outriders Combat
Status Effects in Outriders are temporary detrimental (negative) effects, much like a debuff, that can be inflicted onto a player or an enemy. Each status effect will have its own debuffs and a way to remove it. Additionally, players can be granted status immunity through certain item Mods. While the effect lasts, you are completely immune to all status effects and enemy attacks will not apply them. Players can also inflict status effects onto enemies by Weapon Mods, using class skills, etc.
Status Effects on Players
- When you are affected by the
Bleed status, you will receive damage over time while moving. You can avoid taking damage from
Bleed by standing still for the duration of the effect.
- When you are affected by the
Burn status, you can remove the status and avoid damage by rolling.
- The
Toxic effect is removed when you receive Healing during its duration.
- You can break through crowd control effects. When you are affected by
Ash or
Freeze. You can use your melee attack to break free.
- Players can be granted Status Immunity through certain item Mods. While the effect lasts, you are completely immune to all status effects and enemy attacks will not apply them.
Outriders Status Effects
Bleed does damage equal to 2.5% of your Ability Power every 0.5 seconds, of a duration of 5 seconds. When you are affected by the Bleed status, you can avoid taking damage from Bleed by standing still for the duration of the effect.
Burn does damage equal to 3.7% of your Ability Power every 0.5 seconds, of a duration of 6 seconds. When you are affected by the Burn status, you can remove the status and avoid damage by rolling.
Toxic does damage equal to 3.5% of your Ability Power every 0.5 seconds, of a duration of 6 seconds. When you are affected by the Toxic status, it can be removed when you receive Healing during its duration.
Ash stops an enemy for 2.5 seconds. When you are affected by Ash, you can use your melee attack to break free.
Freeze stops an enemy for 3.5 seconds. When you are affected by Freeze, you can use your melee attack to break free.
Slow reduces movement and attack speed by 30%-75% depending on the enemy's status resistance, for a duration depending on the SKill or Mod used.
Effect resistance is activated when the enemy is affected by several crowd control effects or interrupts in a short period. Once activated, the enemy becomes immune to all crowd control statuses (Ash, Freeze, Slow) and interrupts caused by your and your party's skills and weapon mods.