Class Trickster
No. of Traits 24

Harbinger is a Subclass in Outriders. Harbinger is a subclass of the Trickster. Subclasses are the secondary paths that players can take for their chosen Class through character progression. Each class in the game consists of three Class Branches which includes its own set of Major and Minor Traits, and as you level up, you will acquire Class Points which are used to unlock a trait that resonates with the class branch you are aiming for and eventually, acquiring all the traits will fully unlock and maximize the potential of your chosen path.


Harbinger Information

  • Class: Trickster
  • Subclass Type: Tank, Damage Mitigation, Survivability
  • Subclass Description: The Harbinger subclass alters the Trickster class into a tank-type by providing effects such as damage mitigation, shield bonuses that maximizes your survivability.


Harbinger Traits

Listed below are the following Traits for this subclass. The Harbinger has 24 traits in its tree. In order to branch out to this subclass, players will need to acquire Class Points which can be obtained through leveling up and use it to unlock the Trickster (Trait) first and the rest of the traits that are tied to the tree. You can respec your Class Points at any given time without any costs or penalties.

  • Anomaly Persistence: Increase your Health by 10%. (There are four nodes of this trait)
  • Immunity: Increase your Resistance by 15%. (There are two nodes of this trait)
  • Oddity Resistance: Receive 20% less damage from Elites.
  • Leap of Quietus: Activating MOVEMENT skills increases your Armor Piercing by 15% for 10 seconds.
  • Cycle of Life and Death: Gain additional 10% health for each enemy that died at Close Range.
  • Outrider Executioner: Activating MOVEMENT skills increases your Weapon Damage by 50% for 8 seconds.
  • Ace of Trumps: Increase Armor Piercing by 15%.
  • Shield's Timeline: Decrease your Shield degradation rate by 30%. (There are three nodes of this trait)
  • AtrophyWeakness afflicted on enemies lasts 30% longer.
  • Singularity: Decrease the cooldown of your DECEPTION skills by 15%.
  • Mitigation in Motion: When your DAMAGE skills end, increase your damage mitigation by 10% for 10 seconds.
  • Anomaly Cloak: Increase your Armor by 20%. (There are two nodes of this trait)
  • Shield's Increment: Increase Shield gain by 10%.
  • Long Odds: For each enemy in Close Range, your Armor is increased by 15%.
  • Profit Squared: Every ammo pick-up heals you for 5% of your Maximum Health.
  • Dualshield: Increase your damage mitigation while your Shield is active by an additional 6%.
  • Disruption Shield: Every activation of DECEPTION skills grants you 20% shield.


Harbinger Notes & Tips

  • ??
  • Notes, tips, and other trivia


All Subclasses in Outriders
Ash Breaker  ♦  Assassin  ♦  Demolisher  ♦  Fire Storm  ♦  Pestilence  ♦  Reaver  ♦  Seismic Shifter  ♦  Tech Shaman  ♦  Tempest  ♦  Vanquisher  ♦  Warden

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