Mods or Mod Gear in Outriders are special modifications that alter and add effects/buffs to the Weapons and pieces of Armor. Slotting Mods is quite easy in Outriders, you simply choose your preferred mod to the weapon or armor, but however, there are a few restrictions. A piece of Rare equipment only has one mod slot, while an Epic or Legendary piece of gear has two mod slots where a Legendary Weapon/Armor has one Tier 3 Mod that is designated to that item, while the other slot allows you to change your selected mod. Players cannot stack the same Mod to double the effect or value, but instead, players can equip two different Mods with the same tier.
In order to obtain a Mod, players must dismantle a Weapon or Armor in order to acquire the attached Mod. Rare Weapons or Armor usually hold Tier 1 Mods, Epic Items have Tier 1 and Tier 2 Mods, while Legendary Weapons and Armor have Tier 2 and Tier 3 Mods. Weapon Mods drastically change how your weapon works and adds buffs or effects, while Armor Mods are unique Mods that upgrade and buffs the Traits and Skills of your selected Class. This page covers a list of all the Mods in Outriders.
Outriders All Mods
Name & Icon | Mod Type | Skill/Mod Effect |
---|---|---|
Stare Into the Barrel |
Armor | Grants a moderate Firepower increase for each enemy in Close Range. |
Armor Boost |
Armor | Earthquake: Grants you ??? points of Armor for each enemy affected by the skill. The effect lasts for 10 seconds. Stacks up to 10 times. |
Auto Reflect |
Armor | Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage. |
Bleeding Impulse |
Armor | Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 6-meter radius. Frequency of 2 seconds. |
Blood Primer |
Armor | Reflect Bullets: All the reflected bullets apply the Bleed status. |
Blood Shock |
Armor | Earthquake: Inflicts Bleed on enemies affected by the skill. |
Bloody Crush |
Armor | Gravity Leap: Inflicts Bleed on enemies damaged by the skill. |
Bullet Acceleration |
Armor | Reflect Bullets: Increases the damage of reflected bullets by 306. |
Despair |
Armor | Gravity Leap: Enemies within the damage radius of Gravity Leap will receive double Anomaly damage for 5 seconds. |
Earth's Legacy |
Armor | Earthquake: Increases the skills range by 60%. |
Extra Quake |
Armor | Earthquake: The skill can be activated 1 more time before triggering the cooldown. |
Extra Time |
Armor | Reflect Bullets: Increases the skill’s duration by 20%. |
Give Me More |
Armor | Tremor: Receive 1 additional explosion. |
Golem Of Death |
Armor | Golem: When the skill is active, extend its duration by 1.5 seconds for each enemy killed. |
Ground Crush |
Armor | Earthquake: Increases the skill’s base damage by 65. |
Heal Per Kill |
Armor | Earthquake: Each enemy killed with the skill restores 10% of Health to all allies in a 20-meter radius around you. |
Hollow Point |
Armor | Reflect Bullets: All the reflected bullets apply the Vulnerable status. |
Impaler |
Armor | Impale: The skill can be activated 1 more time before triggering the cooldown. |
Life Absorption |
Armor | Gravity Leap: Heal for 100% of the damage dealt. If your target dies, heal for 200% damage dealt. |
Mosh Pit |
Armor | Endless Mass: Inflicts Vulnerable on all the enemies pulled by the skill. |
Panzer Drain |
Armor | Earthquake: Damaging enemies with the skill steals 33% of their Armor. The effect lasts for 5 seconds. |
Perseverance |
Armor | Golem: Increases the skill's duration by 50%. |
Primal Armor |
Armor | Boulderdash: Double your Armor when the skill ends for 10 seconds. |
Primal Constitution |
Armor | Boulderdash: Each enemy you damage increases your maximum health by ??? for 10 seconds. Stacks up to 5 times. |
Primal Gutting |
Armor | Primal Charge (Running Melee Strike): Inflicts Bleed on all affected enemies. |
Primal Rage |
Armor | Boulderdash: Reduces the skill’s cooldown by 50%. |
Primal Weakness |
Armor | Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies. |
Resistance |
Armor | Golem: When the skill is active, increase your Resistance by 33%. |
Restoration |
Armor | Impale: Increases the Health Regeneration bonus for players near impaled enemies. |
Rivers of Blood |
Armor | Impale: Increases the skill damage by 50% to enemies afflicted with Bleed. |
Sharpened Spike |
Armor | Impale: The skill deals ??? more damage. |
Shattered Armor |
Armor | Endless Mass: Increases Weapon Damage against affected enemies by 10% for 10 seconds. |
Spike Forest |
Armor | Impale: The skill can strike 1 additional target. |
Stolen Life |
Armor | Tremor: Increases the percentage healed per affected enemy by 6%. |
The Strongest First |
Armor | Reflect Bullets: The enemy with the most health takes 50% more damage. |
Vlad’s Grasp |
Armor | Impale: Increases the range of the skill by 25%. |
Anomaly Hunger |
Armor | Feed the Flames: Increases the skill’s damage by the value of your Skill Leech. |
Armor Melting |
Armor | Volcanic Rounds: Decreases the target’s Armor by 20% for 10 seconds. |
Ash Grasp |
Armor | Thermal Bomb: Inflict Ash on enemies within a 5-meter radius of an enemy that is about to explode from Thermal Bomb. |
Big Boom |
Armor | Thermal Bomb: Increases the explosion radius by 20%. |
Blacksmith |
Armor | Overheat: Each status condition consumed by the skill grants 46 armor bonus for 8 seconds. |
Bullet Absorption |
Armor | Feed the Flames: Replenishes 20% of ammo in your magazine for every enemy affected by the skill. |
Burning Ground |
Armor | Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive ??? damage over 10 seconds. |
Burnt-Out |
Armor | Heatwave: Damaged enemies take 35% more damage for 8 seconds. |
Cinders |
Armor | Overheat: The skill consumes ash instead of Burn. |
Ember Shield |
Armor | Overheat: Each status consumed by the skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times. |
Empowerment |
Armor | Ash Blast: Skill deals ??? additional damage. |
Etna |
Armor | Eruption: The skill can be activated 1 more time before triggering the cooldown. |
Extinguisher |
Armor | Ash Blast: Apply ??? damage to an enemy afflicted with Burn and consume the status. |
Extra Mag |
Armor | Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown. |
Final Breath |
Armor | Feed the Flames: Health drain efficiency is increased by 25%. |
Fire Eater |
Armor | Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by 150%. |
Fire Frenzy |
Armor | Thermal Bomb: You can use the skill twice before triggering the cooldown. |
Heat Leech |
Armor | Heatwave: Increase Skill Leech by 10% for 5 seconds after using this skill. |
Hellfire |
Armor | Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional 25 damage. |
Inferno Wave |
Armor | Heatwave: Increases damage dealt to enemies from Heatwave. |
Irradiation Wave |
Armor | Heatwave: Inflicts Weakness on enemies affected by the skill. |
Lasting Fire |
Armor | Thermal Bomb: Increase the time in which killing an affected enemy will cause an explosion by 3 seconds. |
Nova |
Armor | Feed the Flames: Increases the skill’s range by 100%. |
Pants on Fire |
Armor | Overheat: Increase by 46 the damage to enemies who were damaged by the skill, but did not have their status consumed. |
Phoenix Force |
Armor | Overheat: Earn additional 25 Anomaly Power per status consumed by the skill for 8 seconds. Stacks up to 10 times. |
Pompeii |
Armor | Eruption: The skill can be activated 1 more time before triggering the cooldown. |
Pure Power |
Armor | F.A.S.E.R Beam: Increases the skill’s damage by ???. |
Radiation Flames |
Armor | Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness. |
Reload Boost |
Armor | Volcanic Rounds: A powerful, 50% Weapon Power bonus is granted after the skill ends for 5 seconds. |
Ride the Wave |
Armor | Heatwave: The skill can be activated 1 more time before triggering the cooldown. |
Sunburnt |
Armor | Overheat: Increase by ??? the damage to enemies that have their statuses consumed by the skill. |
Third Degree |
Armor | Overheat: Increase Weapon Damage against enemies damaged by the skill by 25% for 8 seconds. |
Tidal Wave |
Armor | Heatwave: The skill can be activated 1 more time before triggering the cooldown. |
True Blast |
Armor | Thermal Bomb: Increases the explosion damage by ???. |
Volcanic Armor |
Armor | F.A.S.E.R Beam: Reduces incoming Anomaly Damage by 25% and Weapon Damage by 25% when the skill is active. |
Wide Grip |
Armor | Feed the Flames: Enables the absorption of one additional target. |
Wildfire |
Armor | Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion. |
Advanced Rockets |
Armor | Pain Launcher: Every rocket deals ??? more damage. |
Armor Reduction |
Armor | Blighted Turret: The turret reduces the Armor of each enemy it hits by 20%. The effect lasts for 5 seconds. |
Bang for your Buck |
Armor | Tool of Destruction: Activating the skill grants a 100% base ammo increase for the selected tool. |
Better Parts |
Armor | Blighted Turret: Increases the turret’s duration by 50%. |
Bonus Duration |
Armor | Cryo Turret: Extend the turret’s duration by 30%. |
Cleansing Wind |
Armor | Fixing Wave: Activating the skill removes negative statuses from allies and grants 5 seconds immunity from them. |
Cold Purification |
Armor | Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receives negative status immunity for 5 seconds. |
Critical Analysis |
Armor | Blighted Rounds: Increases Critical Damage by 30%. |
Demolition Man |
Armor | Tool of Destruction: Each rocket deals ??? more damage. |
Feedback |
Armor | Tool of Destruction: 3% of the damage dealt using the Minigun heals you after the ability ends. |
Fine-Tuned |
Armor | Scrapnel: Increases the detection and explosion radius by 33%. |
Fortify |
Armor | Tool of Destruction: Activate skill grants 18,424 Armor bonus. |
Freeze Barrage |
Armor | Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion. |
Hail Shot |
Armor | Cryo Turret: Increase the turret’s damage based on your Status Power. |
Ice Component |
Armor | Blighted Turret: The turret now inflicts Freeze instead of Toxic. |
Ice Pack |
Armor | Cryo Turret: The turret heals allies by 30% Max Health within a 4-meter radius when the ability ends. |
Increase Damage |
Armor | Cryo Turret: Every turret’s shot deals extra ??? damage. |
Initial Blast |
Armor | Pain Launcher: Causes a small explosion, dealing ??? damage in a 5-meter radius when the skill is activated. |
More Damage |
Armor | Scrapnel: Increases the skill’s damage by ???. |
More Traps |
Armor | Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
No Pain, No Gain |
Armor | Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies. |
Portable Armory |
Armor | Tool of Destruction: You can fire 1 additional rocket. |
Rain of Pain |
Armor | Pain Launcher: Decreases the skill’s cooldown by 34%. |
Spare Mag |
Armor | Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown. |
Supplies |
Armor | Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
Surprise |
Armor | Cryo Turret: The turret explodes before being destroyed, dealing ??? damage in 6-meter radius. |
Trick Up The Sleeve |
Armor | Blighted Rounds: While the skill is active, killing shots grants you 30% extra bullets in your mag. |
Untouchable |
Armor | Tool of Destruction: Activating the Minigun grants a 15% Resistance bonus. |
Additional Mag |
Armor | Twisted Rounds: The skill is effective for 2 magazines before triggering the cooldown. |
Anomalic Caliber |
Armor | Twisted Rounds: Receive a 30% Resistance Piercing bonus while the skill is active. |
Anomaly Cut |
Armor | Venator’s Knife: Shots on enemies marked by the knife receive X Anomaly damage. |
Apply Shield |
Armor | Temporal Blade: Killing enemies with Temporal Blade grants 5% of Shield. |
Armor of Eons |
Armor | Borrowed Time: Activating the skill increases your Armor by 100% for 10 seconds. |
Backstabber |
Armor | Hunt the Prey: Using the skill deals ??? damage to the enemy you teleported behind. |
Big Range |
Armor | Slow Trap: Increases the sphere’s range by 1 meter. |
Blue Blood |
Armor | Twisted Rounds: Receive a 10% Weapon Leech bonus while the skill is active. |
Cut Loose |
Armor | Temporal Blade: Reduces the skill’s cooldown by 20%. |
Damage Mitigation |
Armor | Slow Trap: Allies within the sphere receive 20% less damage. |
Dance of Death |
Armor | Hunt the Prey: Decreases Hunt the Prey’s cooldown. |
Delivery on Time |
Armor | Slow Trap: Activating the skill replenishes ammo for the current weapon of all allies in range. |
Double Stop |
Armor | Temporal Blade: Increases the duration of the inflicted paralysis by 100%. |
Duration |
Armor | Cyclone Slice: Adds 5 seconds to the skill’s duration. |
Grand Bastion |
Armor | Cyclone Slice: Using the skill reduces incoming weapon damage and Anomaly damage by 35%. |
Healing Slice |
Armor | Cyclone Slice: Receive 47 Health for each enemy killed with the skill. |
No Escape |
Armor | Venator’s Knife: Increases the skill’s effective range between targets by 25%. |
Radiation Jump |
Armor | Hunt the Prey: Inflict Vulnerable to the enemy you teleport behind. |
Sharpening |
Armor | Venator’s Knife: Increases the skill’s damage by ???. |
Shield Evoker |
Armor | Cyclone Slice: Killing enemies with the skill grants 5% Shield. |
Slasher |
Armor | Temporal Blade: The skill can be activated 1 more time before triggering the cooldown. |
Speed Boost |
Armor | Slow Trap: Allies within the sphere receive a 2% movement speed bonus. |
Speed Up |
Armor | Cyclone Slice: Allows 25% faster movement while the skill is active. |
Strong Slice |
Armor | Temporal Blade: Increases the skill’s damage by ???. |
Strong Twist |
Armor | Twisted Rounds: While the skill is active, increases the weapon’s Firepower by an additional 15%. |
Thunder Dome |
Armor | Slow Trap: Receive 100% Shield when the skill ends. |
Time Blast |
Armor | Hunt the Prey: Apply Slow in a 5-meter radius around the enemy you teleport behind. |
Time Crack |
Armor | Time Rift: Enemies affected by the skill have both their Armor and Resistance decreased by 25% for 5 seconds. |
Time Space Protection |
Armor | Borrowed Time: Receive ??? Armor and 30% Resistance bonus while the skill is active. |
Twisted Fate |
Armor | Twisted Rounds: Receive a 30% Critical Damage bonus while the skill is active. |
Ultimate Big Range |
Armor | Slow Trap: Increases the sphere range by 2 meters. |
Weakening The Prey |
Armor | Hunt the Prey: Interrupt and inflict Weakness to the enemy you teleport behind. |
Weakening Zone |
Armor | Slow Trap: Enemies entering the sphere are afflicted with Weakness. |
Weaklings |
Armor | Cyclone Slice: Inflicts Weakness on enemies hit by the skill. |
Diffuse |
Armor | Sprinting increases your Armor by X and Resistance by 50%. |
Move Groove |
Armor | Moving increases your Anomaly Power by ??? and Firepower by ???. |
Personal Space |
Armor | Grants you a 25% bonus to close-range weapon damage. |
Phantom Dash |
Armor | During combat, your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies. |
Power From The Ashes |
Armor | Killing shots on enemies afflicted with Ash increase your Anomaly Power by ??? for 20 seconds. Stacks up to 4 times. |
Shield Zap |
Armor | When your Shield is active it spawns an electric shock around you dealing damage to a random enemy within a 5-meter radius. Ricochets to another target on a successful hit. Cooldown of 3 seconds. |
What Goes Around |
Armor | Incoming bullets have a 20% chance of being deflected towards an enemy dealing ??? damage. |
Human Comet |
Armor | Gravity Leap: Increase the skill’s damage by ???. |
Pain Transfer |
Armor | Time Rift: Damage dealt to one affected enemy will be transferred to another affected enemy. |
Anomaly Echo |
Armor | Grants ??? firepower and ??? Anomaly Power bonus on skill activation for ??? seconds. |
Brawl |
Armor | Boosts your Melee skill damage by 100%. |
Captain Hunter |
Armor | Increases your damage against Elites by 20%. |
Head of the Ward |
Armor | Reviving an ally also fully restores their Health. |
Introvert |
Armor | Increases the range at which enemies are considered to be in Close Range by ??? meters. |
Life of the Party |
Armor | Incoming damage is reduced by 5% for each enemy in close-range. Stacks up to 8 times. |
Not Impressed |
Armor | Reduces the damage taken from Elites by 20%. |
Sharp Eye |
Armor | Killing enemies while aiming down sights grants you ??? Firepower for 20 seconds. Stacks up to 3 times. |
Increase Duration |
Armor | Reflect Bullets: Increases the skill’s duration by 40%. |
Palisade |
Armor | Impale: The skill can strike 2 additional targets. |
Primal Chaingun |
Armor | Boulderdash: Every enemy damaged by the skill increased your Weapon Damage by 20% for 5 seconds. Stacks up to 5 times. |
Primal Weakness (Tier 3) |
Armor | Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies. |
Ultimate Impaler |
Armor | Impale: The skill can be activated 2 more times before triggering the cooldown. |
Wide Horizons |
Armor | Endless Mass: Increases the skill’s radius by 25%. |
Ashes and Leeches |
Armor | Ash Blast: Using the skill increases your Weapon Leech bonus by ???% for ??? seconds. |
Branded |
Armor | Thermal Bomb: Enemies affected by the skill receive 40% more damage. |
Death Sentence |
Armor | Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by ???% and ???% for ??? seconds. |
Detonator |
Armor | Overheat: Decrease the skill’s cooldown by 50%. |
Double Fun |
Armor | Thermal Bomb: The skill can affect two targets. |
Flame Grasper |
Armor | Feed the Flames: Enables the absorption of two additional targets. |
Power Assimilation |
Armor | Boosts your Anomaly Power by ??? for each Elite present on the battlefield. |
Susceptibility |
Armor | Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by ???%. |
Breathe In |
Armor | Fixing Wave: Reduces the skill’s cooldown by 20%. |
Cannonade |
Armor | Pain Launcher: Increases the number of rockets launched by 10. |
Quartermaster |
Armor | Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds. |
Rocket Man |
Armor | Tool of Destruction: You can shoot 3 additional rockets. |
Trap Cluster |
Armor | Doubles the number of mines that can be thrown before triggering the cooldown. |
Aggressive Teleportation |
Armor | Reverting time creates an explosion around you. |
Ammo Bargain |
Armor | Twisted Rounds: While the skill is active, killing shots replenish 20% of ammo in your magazine. |
Death Shell |
Armor | Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming Weapon Damage by 10% and Anomaly Damage by 10 % for 10 seconds, buff is removed at the end of the skill. Stacks up to 4 times. |
Shield of the Fallen |
Armor | Twisted Rounds: When the skill ends, add 15% of your Maximum Health as Shields for each enemy killed by the skill. |
Anomaly Enhancement |
Weapon | Receive bonus firepower equal to 5% of your ability power. |
Anomaly Surge |
Weapon | Critical shots spawn an Anomaly energy blast that deals ??? damage in a 1.5-meter radius. |
Ashen Bullets |
Weapon | Successful shots inflict Ash on enemies. Cooldown of 8 seconds. |
Bleeding Bullets |
Weapon | Shots inflict Bleed on an enemy. Cooldown of 8 seconds. |
Burning Bullets |
Weapon | Successful shots may inflict Burn on enemies. Cooldown 8 seconds. |
Clip Combustion |
Weapon | Reloading weapon creates a shockwave, dealing ??? damage to enemies within a 5-meter radius. |
Clip of Amalthea |
Weapon | There is a 20% chance that a critical shot will not consume ammo. |
Clip Combustion |
Weapon | Reloading a weapon creates a shockwave dealing 592 damage to enemies with a 5-meter radius. |
Critical Point |
Weapon | Increases the chance of scoring a critical shot by 15%. |
Embalmer’s Rage |
Weapon | After a killing shot, all following shots will inflict critical damage for ??? seconds. |
Essence Thief |
Weapon | Shots regenerate your Health. |
Fireworks |
Weapon | Shots create an explosion that deals ??? damage to enemies within a 6-meter radius. Cooldown of 3 seconds. |
First Things First |
Weapon | The first shot after every reload hits with Armor Piercing increased by 30%. |
Freezing Bullets |
Weapon | Shots inflict Freeze on an enemy. Cooldown of 8 seconds. |
Fusion Blast |
Weapon | Shots created a fusion blast, dealing ??? damage within a 5-meter radius. |
Hot Blood |
Weapon | Shots pass through enemies whose Health is below 50%, ricocheting to 3 enemies within a 5-meter radius and inflicting Burn. |
Killer Medic |
Weapon | Killing shots replenish 35 points of Health to allies within a 5-meter radius of the target. |
Life Stock |
Weapon | Reloading restores 72 points of Health for each enemy killed since your last reload without changing your weapon. |
Proliferation |
Weapon | Shots on enemies afflicted by a status condition inflict that status to the nearest enemy. |
Ricochet |
Weapon | Shots ricochet to another enemy within a 5-meter radius of the initial target. |
Ruler of Leeches |
Weapon | Killing shots increase Weapon Leech by 20% for 20 seconds. |
Shield Maiden |
Weapon | Shots add a small amount of shield. |
Snowsquall |
Weapon | Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. |
Soul Devourer |
Weapon | Killing shots regenerate some of your health. |
Stiffening |
Weapon | Shots inflict Slow on an enemy. Cooldown of 8 seconds. |
Toxic Bullets |
Weapon | Successful shots inflict Toxic on enemies. |
Vampire |
Weapon | Killing shots grant a 15% Skill Leech boost for 20 seconds. |
Vulnerability Bullets |
Weapon | Shots inflict Vulnerable on enemies. Cooldown of 8 seconds. |
Weakening Bullets |
Weapon | Shots inflict Weakness on enemies. Cooldown of 8 seconds. |
Bomb's Ahead |
Weapon | Killing shots turn enemies into an Anomaly bomb, dealing damage. Cooldown of 3 seconds. |
Bone Shrapnel |
Weapon | Killing shots detonate the enemy’s bones and turn them into shrapnel that deals ??? damage and inflicts Bleed on enemies within a 5-meter radius. Cooldown of 1 second. |
Brain-Eater |
Weapon | Critical shots do not consume ammo. |
Claymore |
Weapon | Successful shots damage an enemy with an Anomaly blade. |
Clip Roller |
Weapon | When your magazine has 50% or less ammo left you can roll to quickly reload all your equipped weapons. |
Crematorium |
Weapon | Killing shots create an explosion that inflicts Ash on enemies within a 7-meter radius. |
Damage Link |
Weapon | Shots link up to 2 enemies, sharing 30% of their Weapon damage dealt and 10% of their Anomaly damage dealt. Cooldown of 4 seconds. |
Death Chains |
Weapon | Successful shots entangle an enemy with chains dealing ??? damage over 3 seconds. Cooldown of 2 seconds. |
Gale of Protection |
Weapon | Killing shots grant you a bullet-stopping gale for 5 seconds. |
Improved Ashen Bullets |
Weapon | Shots inflict Ash on enemies. Cooldown of 4 seconds. |
Improved Bleeding Bullets |
Weapon | Successful shots inflict Bleed on enemies. Cooldown of 4 seconds. |
Improved Burning Bullets |
Weapon | Successful shots inflict Burn on enemies. Cooldown of 4 seconds. |
Improved Freezing Bullets |
Weapon | Successful shots inflict Freeze on enemies. Cooldown of 4 seconds. |
Improved Toxic Bullets |
Weapon | Successful shots inflict Toxic on enemies. Cooldown of 4 seconds. |
Improved Vulnerability Bullets |
Weapon | Shots inflict Vulnerable on enemies. Cooldown of 4 seconds. |
Improved Weakening Bullets |
Weapon | Shots inflict Weakness on enemies. Cooldown of 4 seconds. |
Improved Stiffening |
Weapon | Shots inflict Slow on enemies. Cooldown of 4 seconds. |
Mark of the Stake |
Weapon | Reloading a weapon inflicts Burn on enemies previously wounded by this weapon without changing it. |
Minefield |
Weapon | Weapon kills spawn explosives around your target, each deals damage in a 3-meter radius. Cooldown of 6 seconds. |
Perpetuum Mobile |
Weapon | You instantly replenish your mag if you kill an enemy with 30% or less ammo remaining in your mag. |
Resistance Breaker |
Weapon | Shots decrease your target’s Resistance by 35% for 6 seconds. |
Storm Whip |
Weapon | Shots bring down lightning on an enemy dealing ??? damage. Cooldown of 2 seconds. |
Striga |
Weapon | 30% of critical damage is returned to you as health. |
The Cycle |
Weapon | Increase your weapon Damage by ???%. The bonus is proportional to your Health Regeneration. |
Ultimate Toxic Bullets |
Weapon | Successful shots inflict Toxic on enemies. |
Vortex Chamber |
Weapon | Reloading a weapon inflicts Slow on enemies previously wounded by this weapon without changing it. |
Body Snatcher (Mod) |
Weapon | Killing shots teleport another enemy to the place where the previous one died. Works within a 25-meter radius of the target. |
Golem Rising |
Weapon | Killing shots grant you a protective Golem effect for 3 seconds. |
Killing Spree |
Weapon | Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills. |
Judgment Enforcer |
Weapon | Shots mark enemies. When reloading, deal 5 times your weapon’s damage to every marked enemy. Marks are removed when you change weapons. |
Moaning Winds |
Weapon | Reloading creates a strong blast around you, dealing ??? damage to enemies in range of 8 meters. Cooldown of 2 seconds. |
Ravenous Locust |
Weapon | Shots create a swarm of locusts, dealing ??? damage over 15 seconds and inflicting Weakness to enemies remaining within a 6-meter radius of the target. Cooldown of 2 seconds. |
Sandstorm |
Weapon | Shots conjure a sandstorm dealing damage over time. |
Scrap Grenade |
Weapon | First shot after reload becomes an Anomaly projectile, dealing damage in a 5-meter radius. Cooldown 1 second. |
Singularity |
Weapon | Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing damage to enemies within a 6.5-meter radius. |
Ultimate Bleeding Bullets |
Weapon | Shots inflict Bleed on enemies. |
Ultimate Damage Link |
Weapon | Shots link up to 3 enemies, sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt. |
Ultimate Freezing Bullets |
Weapon | Shots inflict Freezing on enemies. |
Ultimate Storm Whip |
Weapon | Shots bring down lightning on an enemy dealing ??? damage. |
Weakness Trap |
Weapon | Shots cause explosions, dealing ??? damage and inflicting Weakness on enemies within a 5-meter radius of the target. Cooldown of 3 seconds. |
Weightlessness |
Weapon | Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds. |
Winter Blast |
Weapon | Critical shots create an icy blast that inflicts Freeze on enemies within a 4-meter radius. |
- Anonymous
- Anonymous
Do improved status’s and base status mods stack or just take the effect of the improved one?
- Anonymous
Is it known if mods are tied to slots? if so, would it be possible to add that feature in the Wiki?
Missing "Purity: reduces duration of negative statuses by 75%"
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