Pestilence is a Subclass in Outriders. Pestilence is a subclass of the Technomancer. Subclasses are the secondary paths that players can take for their chosen Class through character progression. Each class in the game consists of three Class Branches which includes its own set of Major and Minor Traits, and as you level up, you will acquire Class Points which are used to unlock a trait that resonates with the class branch you are aiming for and eventually, acquiring all the traits will fully unlock and maximize the potential of your chosen path.
- Class: Technomancer
- Subclass Type: Decay and Damage
- Subclass Description: The Pestilence subclass for the Technomancer class unlocks the full potential of your skills that resonate with the decay/toxic effect, as well as increasing the damage output of your weapons such as Sniper Rifles and Assault Rifles.
Listed below are the following Traits for this subclass. The Pestilence has 24 traits in its tree. In order to branch out to this subclass, players will need to acquire Class Points which can be obtained through leveling up and use it to unlock the Technomancer (Trait) first and the rest of the traits that are tied to the tree. You can respec your Class Points at any given time without any costs or penalties.
- BR 8 Impact Amplifier: Increase your Weapon Damage by 8%. (There are three nodes of this trait)
- Suction Module: Increase your Weapon Leech by 5%.
- Sower of Decay: Reduce DECAY skills cooldown by 15%.
- Drill Coating: Increases Armor Piercing by 15%. (There are two nodes of this trait)
- BL-STM Havoc Nexus: Increases your Critical Damage by 15%.
- Sniper Master: Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. Sniper weapons: Marksman Rifle, Automatic Sniper Rifle, and Bolt Action Rifle.
- Nitrogen Capsules: Decrease the distance considered to be Long Range by 3 meters. (There are two nodes of this trait)
- Toxicologist: Toxic afflicted on enemies lasts 30% longer.
- Cannonade: Activating ORDNANCE skills increases Weapon Damage for you and your allies by 30% for 10 seconds.
- Purge: Enemies afflicted with Toxic receive 10% more damage. (There are two nodes of this trait)
- Assault Adept: Increases your assault weapon damage by 12%.
- Assault Master: Increases your assault weapon damage by 20%. Increases assault weapon drop chance by 12%. Assault Weapons: Assault Rifle, Light Machinegun, Submachine Gun, and Double Gun.
- Sniper Adept: Increases your sniper weapon damage by 12%.
- Two Sides of the Power: Increase damage received from all sources by 15% and dealt by 20%.
- Sharpshooter: Increase your Long Range Weapon Damage by 30%.
- Grand Amplification: Increases your Anomaly Power by 4% for each unlocked BR 8 Impact Amplifier class node.
- UT-14 Clips: Increase Magazine Size by 50%.
- Charged Gunshot: The first bullet after reloading deals damage with 200% increased Weapon Damage. It can happen once every 5 seconds.
- Empowering Antenna: Activating DECAY increases Weapon Damage for you and your allies by 40% for 10 seconds.
Pestilence Notes & Tips
- Notes, tips, and other trivia