Pyromancer Traits in Outriders are the various passive abilities that are exclusive to the Subclasses of the Pyromancer class. Traits are passive abilities that are divided into two types which are categorized as Major and Minor Traits, Major Traits are the large circular nodes indicated on the tree which grant various strong bonuses, while Minor Traits are the small circular nodes that yield small bonuses.
Unlocking a trait requires the player to spend a certain number of Class Points which can be obtained through leveling up. Players can respec their Class Points at any given time without spending any resources or penalties. This page covers a list of the various Pyromancer Traits.
Class Tree
- You earn Class Points for leveling up. There are 20 Class points in total, with the final point gained when reaching level 30.
- Class points are used to unlock Class Tree nodes in the Class Tab of the Hero Menu. The Class Tree has 3 main branches, each focusing on an aspect of Survival. Weapon damage or Anomaly Power, each corresponding to a different playstyle.
- There are small and large nodes in the Class Tree. Each small node grants bonuses to your character's attributes. Large Nodes' effects are much more significant, granting greater percentage-based bonuses and affecting wider sets of mechanics.
- Some large nodes affect entire sets of skills that have the same Keyword in their description. You can always reset the Tree, which refunds all spent points, so you can freely experiment with your builds.
Character Level
- To level up, you must earn experience points awarded for killing enemies and completing quests. The bigger the difference between the enemy's level and your own, the greater the experience point amount gained for killing them.
- Leveling up increases your character's Maximum Health and Anomaly Power, and unlocks new Class Points and Skills (For more information go to Skills and Class Tree).
Outriders Pyromancer Traits
Click on the header to sort the table.
Name | Class Points | Subclass | Prerequisite | Trait Effect |
---|---|---|---|---|
Pyromancer (Trait) |
?? | N/A | Pyromancer (Class) | Receive additional 10% Anomaly Power. Skills Mark damages enemies for 15 seconds. Killing a Marked enemy heals you by 24% of your Max. Health. |
Inferno Weapon |
?? | Ash Breaker | Pyromancer (Trait) | Increase your Weapon Damage by 8%. |
Moths of the Flame |
?? | Ash Breaker | Inferno Weapon | Increase your Weapon Leech by 5%. |
Marble Orchard |
?? | Ash Breaker | Inferno Weapon | Reduce IMMOBILIZE skills cooldown by 15%. |
Mark of the Anomaly |
?? | Ash Breaker | Moths of the Flame, Marble Orchard | Increase your Weapon Damage by 10% against Marked enemies. |
Assault Master (Pyromancer) |
?? | Ash Breaker | Mark of the Anomaly | Increase your assault weapon damage by 20%. Increase assault weapon drop chance by 12%. |
Sidearm Adept (Pyromancer) |
?? | Ash Breaker | Mark of the Anomaly | Increase your pistols and revolver damage by 12%. |
Blood Boil |
?? | Ash Breaker | Mark of the Anomaly | Increase your Armor Piercing by 15%. |
Trial of the Ashes |
?? | Ash Breaker | Mark of the Anomaly | Enemies afflicted with Ash receive 10% more damage. |
Hot Situation |
?? | Ash Breaker | Mark of the Anomaly | Activating your IMMOBILIZE skills increase your Anomaly Power by 45% for 10 seconds. |
Conflagration |
?? | Ash Breaker | Mark of the Anomaly | Increase your Resistance Piercing by 15%. |
Curse of the Pompeii |
?? | Ash Breaker | Mark of the Anomaly | Ash-afflicted enemies last 15% longer. |
Sniper Master (Pyromancer) |
?? | Ash Breaker | Mark of the Anomaly | Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. |
Leeching Force |
?? | Ash Breaker | Moths of the Flame | Activating IMMOBILIZE skills doubles Weapon Leech for 4 seconds. |
Ashes to Ashes |
?? | Ash Breaker | Mark of the Anomaly | Every time Ash is afflicted on an enemy, Vulnerable status is inflicted as well. |
Nimble as a Flame |
?? | Ash Breaker | Mark of the Anomaly | Decrease reload time by 20%. |
Hurt Twice as Long |
?? | Ash Breaker | Nimble as a Flame | Increase damage against Elites by 10%. Elites deal 10% less damage to you. |
Burning Situation |
?? | Ash Breaker | Trial of the Ashes, Marble Orchard | Activating IMMOBILIZE skills increases your Weapon Damage by 60% for 10 seconds. |
Magma Golem |
?? | Fire Storm | Pyromancer (Trait) | Increase your Health by 10%. |
Unquenchable |
?? | Fire Storm | Magma Golem | Increase your Skill Leech by 6%. |
Warm Up |
?? | Fire Storm | Magma Golem | Reduce IGNITE skills cooldown by 15%. |
Armor Melting |
?? | Fire Storm | Magma Golem | Increases your Armor Piercing against Marked enemies by 30%. |
Steady Fire |
?? | Fire Storm | Armor Melting | Decrease weapon recoil by 30%. |
Master of the Armor |
?? | Fire Storm | Magma Golem | Increase your Armor by 20%. |
Meltdown |
?? | Fire Storm | Magma Golem | Burn afflicted on enemies deals 20% more damage. |
Incinerate |
?? | Fire Storm | Magma Golem | The moment Burn ends on an enemy, inflict the Ash status. |
Gifted |
?? | Fire Storm | Magma Golem | Increase Weapon Damage and Anomaly Power by 5%. |
Master of the Resistance |
?? | Fire Storm | Magma Golem | Increase your Resistance by 20%. |
Distant Flame |
?? | Fire Storm | Magma Golem | Increase your Anomaly Power by 2.5% for each unlocked Magma Golem class node. |
All Guns Blazing |
?? | Fire Storm | Magma Golem | Increase Weapon Damage after any skill activation by 20% for 7 seconds. |
Let Them Burn |
?? | Fire Storm | Magma Golem | Burn afflicted on enemies lasts 20% longer. |
Anomalous Lava |
?? | Fire Storm | Unquenchable | Activating IGNITE skills increases your Armor by 45% for 10 seconds. |
Fuel for the Embers |
?? | Fire Storm | Unquenchable | Doubles Skill Leech when under 30% of Health. |
Trial by Fire |
?? | Fire Storm | Fuel for the Embers | Enemies afflicted by Burn receive 15% more damage. |
Magma Elemental |
?? | Fire Storm | Trial by Fire, Warm Up | Activating IGNITE skills increases your Armor Piercing by 45% and Resistance Piercing by 45% for 10 seconds. |
Archmage |
?? | Tempest | Pyromancer (Trait) | Increase your Anomaly Power by 6%. |
Mark's Cumulation |
?? | Tempest | Archmage | Increases your skill damage by 10% against Marked enemies. |
World Ablaze |
?? | Tempest | Archmage | Reduce the cooldown of your EXPLOSIVE skills by 15%. |
Wildfire |
?? | Tempest | Gifted | Decrease all your skill cooldowns by 10%. |
With Fire and Rifle |
?? | Tempest | Archmage | Activating EXPLOSIVE skills increases your Weapon Damage by 45% for 10 seconds. |
Strength of the Flame |
?? | Tempest | Archmage | Reduce Elite damage against you by 10%. |
Extinction |
?? | Tempest | Archmage | Increase damage by 20% against enemies below 30% of health. |
Inferno Bullets |
?? | Tempest | Archmage | Your Firepower is increased by 15% of your Anomaly Power. |
With Fire and Anomaly |
?? | Tempest | Archmage | Activating EXPLOSIVE skills increases your Anomaly Power by 12% for 10 seconds. |
Phoenix Nesting |
?? | Tempest | Archmage | Upon losing all Health, you will receive a second chance to return to the battlefield with 50% Health. |
Phoenix |
?? | Tempest | Phoenix Nesting | Your Phoenix will revive you with 100% Health. |
Chasing the Chill Away |
?? | Tempest | Conflagration | Killing a Marked enemy heals you by an additional 12% of your Maximum Health. |
Flames That Burn Twice |
?? | Tempest | Conflagration | Increase damage against Elites by 10%. |
Grave Ablaze |
?? | Tempest | Mark's Cumulation, World Ablaze | Increase EXPLOSIVE skills base damage by 30%. |
Load more