Tier 1 Armor Mods in Outriders is a category of Mods. Armor Mods alter the overall stats of your defenses and add buffs, as well as effects to the Skills of your selected Class. In order to obtain a mod, players must dismantle a piece of Armor to acquire it. Rare pieces of Armor usually hold Tier 1 Armor Mods. Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Tier 1 Armor Mods featured in Outriders.
Outriders All Tier 1 Armor Mods
Click on the header to sort the table.
Name & Icon | Skill/Mod Effect |
---|---|
Stare Into the Barrel |
Grants a moderate Firepower increase for each enemy in Close Range. |
Armor Boost |
Earthquake: Grants you ??? points of Armor for each enemy affected by the skill. The effect lasts for 10 seconds. Stacks up to 10 times. |
Auto Reflect |
Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage. |
Bleeding Impulse |
Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 6-meter radius. Frequency of 2 seconds. |
Blood Primer |
Reflect Bullets: All the reflected bullets apply the Bleed status. |
Blood Shock |
Earthquake: Inflicts Bleed on enemies affected by the skill. |
Bloody Crush |
Gravity Leap: Inflicts Bleed on enemies damaged by the skill. |
Bullet Acceleration |
Reflect Bullets: Increases the damage of reflected bullets by 306. |
Despair |
Gravity Leap: Enemies within the damage radius of Gravity Leap will receive double Anomaly damage for 5 seconds. |
Earth's Legacy |
Earthquake: Increases the skills range by 60%. |
Extra Quake |
Earthquake: The skill can be activated 1 more time before triggering the cooldown. |
Extra Time |
Reflect Bullets: Increases the skill’s duration by 20%. |
Give Me More |
Tremor: Receive 1 additional explosion. |
Golem Of Death |
Golem: When the skill is active, extend its duration by 1.5 seconds for each enemy killed. |
Ground Crush |
Earthquake: Increases the skill’s base damage by 65. |
Heal Per Kill |
Earthquake: Each enemy killed with the skill restores 10% of Health to all allies in a 20-meter radius around you. |
Hollow Point |
Reflect Bullets: All the reflected bullets apply the Vulnerable status. |
Impaler |
Impale: The skill can be activated 1 more time before triggering the cooldown. |
Life Absorption |
Gravity Leap: Heal for 100% of the damage dealt. If your target dies, heal for 200% damage dealt. |
Mosh Pit |
Endless Mass: Inflicts Vulnerable on all the enemies pulled by the skill. |
Panzer Drain |
Earthquake: Damaging enemies with the skill steals 33% of their Armor. The effect lasts for 5 seconds. |
Perseverance |
Golem: Increases the skill's duration by 50%. |
Primal Armor |
Boulderdash: Double your Armor when the skill ends for 10 seconds. |
Primal Constitution |
Boulderdash: Each enemy you damage increases your maximum health by ??? for 10 seconds. Stacks up to 5 times. |
Primal Gutting |
Primal Charge (Running Melee Strike): Inflicts Bleed on all affected enemies. |
Primal Rage |
Boulderdash: Reduces the skill’s cooldown by 50%. |
Primal Weakness |
Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies. |
Resistance |
Golem: When the skill is active, increase your Resistance by 33%. |
Restoration |
Impale: Increases the Health Regeneration bonus for players near impaled enemies. |
Rivers of Blood |
Impale: Increases the skill damage by 50% to enemies afflicted with Bleed. |
Sharpened Spike |
Impale: The skill deals ??? more damage. |
Shattered Armor |
Endless Mass: Increases Weapon Damage against affected enemies by 10% for 10 seconds. |
Spike Forest |
Impale: The skill can strike 1 additional target. |
Stolen Life |
Tremor: Increases the percentage healed per affected enemy by 6%. |
The Strongest First |
Reflect Bullets: The enemy with the most health takes 50% more damage. |
Vlad’s Grasp |
Impale: Increases the range of the skill by 25%. |
Anomaly Hunger |
Feed the Flames: Increases the skill’s damage by the value of your Skill Leech. |
Armor Melting |
Volcanic Rounds: Decreases the target’s Armor by 20% for 10 seconds. |
Ash Grasp |
Thermal Bomb: Inflict Ash on enemies within a 5-meter radius of an enemy that is about to explode from Thermal Bomb. |
Big Boom |
Thermal Bomb: Increases the explosion radius by 20%. |
Blacksmith |
Overheat: Each status condition consumed by the skill grants 46 armor bonus for 8 seconds. |
Bullet Absorption |
Feed the Flames: Replenishes 20% of ammo in your magazine for every enemy affected by the skill. |
Burning Ground |
Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive ??? damage over 10 seconds. |
Burnt-Out |
Heatwave: Damaged enemies take 35% more damage for 8 seconds. |
Cinders |
Overheat: The skill consumes ash instead of Burn. |
Ember Shield |
Overheat: Each status consumed by the skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times. |
Empowerment |
Ash Blast: Skill deals ??? additional damage. |
Etna |
Eruption: The skill can be activated 1 more time before triggering the cooldown. |
Extinguisher |
Ash Blast: Apply ??? damage to an enemy afflicted with Burn and consume the status. |
Extra Mag |
Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown. |
Final Breath |
Feed the Flames: Health drain efficiency is increased by 25%. |
Fire Eater |
Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by 150%. |
Fire Frenzy |
Thermal Bomb: You can use the skill twice before triggering the cooldown. |
Heat Leech |
Heatwave: Increase Skill Leech by 10% for 5 seconds after using this skill. |
Hellfire |
Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional 25 damage. |
Inferno Wave |
Heatwave: Increases damage dealt to enemies from Heatwave. |
Irradiation Wave |
Heatwave: Inflicts Weakness on enemies affected by the skill. |
Lasting Fire |
Thermal Bomb: Increase the time in which killing an affected enemy will cause an explosion by 3 seconds. |
Nova |
Feed the Flames: Increases the skill’s range by 100%. |
Pants on Fire |
Overheat: Increase by 46 the damage to enemies who were damaged by the skill, but did not have their status consumed. |
Phoenix Force |
Overheat: Earn additional 25 Anomaly Power per status consumed by the skill for 8 seconds. Stacks up to 10 times. |
Pompeii |
Eruption: The skill can be activated 1 more time before triggering the cooldown. |
Pure Power |
F.A.S.E.R Beam: Increases the skill’s damage by ???. |
Radiation Flames |
Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness. |
Reload Boost |
Volcanic Rounds: A powerful, 50% Weapon Power bonus is granted after the skill ends for 5 seconds. |
Ride the Wave |
Heatwave: The skill can be activated 1 more time before triggering the cooldown. |
Sunburnt |
Overheat: Increase by ??? the damage to enemies that have their statuses consumed by the skill. |
Third Degree |
Overheat: Increase Weapon Damage against enemies damaged by the skill by 25% for 8 seconds. |
Tidal Wave |
Heatwave: The skill can be activated 1 more time before triggering the cooldown. |
True Blast |
Thermal Bomb: Increases the explosion damage by ???. |
Volcanic Armor |
F.A.S.E.R Beam: Reduces incoming Anomaly Damage by 25% and Weapon Damage by 25% when the skill is active. |
Wide Grip |
Feed the Flames: Enables the absorption of one additional target. |
Wildfire |
Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion. |
Advanced Rockets |
Pain Launcher: Every rocket deals ??? more damage. |
Armor Reduction |
Blighted Turret: The turret reduces the Armor of each enemy it hits by 20%. The effect lasts for 5 seconds. |
Bang for your Buck |
Tool of Destruction: Activating the skill grants a 100% base ammo increase for the selected tool. |
Better Parts |
Blighted Turret: Increases the turret’s duration by 50%. |
Bonus Duration |
Cryo Turret: Extend the turret’s duration by 30%. |
Cleansing Wind |
Fixing Wave: Activating the skill removes negative statuses from allies and grants 5 seconds immunity from them. |
Cold Purification |
Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receives negative status immunity for 5 seconds. |
Critical Analysis |
Blighted Rounds: Increases Critical Damage by 30%. |
Demolition Man |
Tool of Destruction: Each rocket deals ??? more damage. |
Feedback |
Tool of Destruction: 3% of the damage dealt using the Minigun heals you after the ability ends. |
Fine-Tuned |
Scrapnel: Increases the detection and explosion radius by 33%. |
Fortify |
Tool of Destruction: Activate skill grants 18,424 Armor bonus. |
Freeze Barrage |
Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion. |
Hail Shot |
Cryo Turret: Increase the turret’s damage based on your Status Power. |
Ice Component |
Blighted Turret: The turret now inflicts Freeze instead of Toxic. |
Ice Pack |
Cryo Turret: The turret heals allies by 30% Max Health within a 4-meter radius when the ability ends. |
Increase Damage |
Cryo Turret: Every turret’s shot deals extra ??? damage. |
Initial Blast |
Pain Launcher: Causes a small explosion, dealing ??? damage in a 5-meter radius when the skill is activated. |
More Damage |
Scrapnel: Increases the skill’s damage by ???. |
More Traps |
Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
No Pain, No Gain |
Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies. |
Portable Armory |
Tool of Destruction: You can fire 1 additional rocket. |
Rain of Pain |
Pain Launcher: Decreases the skill’s cooldown by 34%. |
Spare Mag |
Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown. |
Supplies |
Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
Surprise |
Cryo Turret: The turret explodes before being destroyed, dealing ??? damage in 6-meter radius. |
Trick Up The Sleeve |
Blighted Rounds: While the skill is active, killing shots grants you 30% extra bullets in your mag. |
Untouchable |
Tool of Destruction: Activating the Minigun grants a 15% Resistance bonus. |
Additional Mag |
Twisted Rounds: The skill is effective for 2 magazines before triggering the cooldown. |
Anomalic Caliber |
Twisted Rounds: Receive a 30% Resistance Piercing bonus while the skill is active. |
Anomaly Cut |
Venator’s Knife: Shots on enemies marked by the knife receive X Anomaly damage. |
Apply Shield |
Temporal Blade: Killing enemies with Temporal Blade grants 5% of Shield. |
Armor of Eons |
Borrowed Time: Activating the skill increases your Armor by 100% for 10 seconds. |
Backstabber |
Hunt the Prey: Using the skill deals ??? damage to the enemy you teleported behind. |
Big Range |
Slow Trap: Increases the sphere’s range by 1 meter. |
Blue Blood |
Twisted Rounds: Receive a 10% Weapon Leech bonus while the skill is active. |
Cut Loose |
Temporal Blade: Reduces the skill’s cooldown by 20%. |
Damage Mitigation |
Slow Trap: Allies within the sphere receive 20% less damage. |
Dance of Death |
Hunt the Prey: Decreases Hunt the Prey’s cooldown. |
Delivery on Time |
Slow Trap: Activating the skill replenishes ammo for the current weapon of all allies in range. |
Double Stop |
Temporal Blade: Increases the duration of the inflicted paralysis by 100%. |
Duration |
Cyclone Slice: Adds 5 seconds to the skill’s duration. |
Grand Bastion |
Cyclone Slice: Using the skill reduces incoming weapon damage and Anomaly damage by 35%. |
Healing Slice |
Cyclone Slice: Receive 47 Health for each enemy killed with the skill. |
No Escape |
Venator’s Knife: Increases the skill’s effective range between targets by 25%. |
Radiation Jump |
Hunt the Prey: Inflict Vulnerable to the enemy you teleport behind. |
Sharpening |
Venator’s Knife: Increases the skill’s damage by ???. |
Shield Evoker |
Cyclone Slice: Killing enemies with the skill grants 5% Shield. |
Slasher |
Temporal Blade: The skill can be activated 1 more time before triggering the cooldown. |
Speed Boost |
Slow Trap: Allies within the sphere receive a 2% movement speed bonus. |
Speed Up |
Cyclone Slice: Allows 25% faster movement while the skill is active. |
Strong Slice |
Temporal Blade: Increases the skill’s damage by ???. |
Strong Twist |
Twisted Rounds: While the skill is active, increases the weapon’s Firepower by an additional 15%. |
Thunder Dome |
Slow Trap: Receive 100% Shield when the skill ends. |
Time Blast |
Hunt the Prey: Apply Slow in a 5-meter radius around the enemy you teleport behind. |
Time Crack |
Time Rift: Enemies affected by the skill have both their Armor and Resistance decreased by 25% for 5 seconds. |
Time Space Protection |
Borrowed Time: Receive ??? Armor and 30% Resistance bonus while the skill is active. |
Twisted Fate |
Twisted Rounds: Receive a 30% Critical Damage bonus while the skill is active. |
Ultimate Big Range |
Slow Trap: Increases the sphere range by 2 meters. |
Weakening The Prey |
Hunt the Prey: Interrupt and inflict Weakness to the enemy you teleport behind. |
Weakening Zone |
Slow Trap: Enemies entering the sphere are afflicted with Weakness. |
Weaklings |
Cyclone Slice: Inflicts Weakness on enemies hit by the skill. |
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