Tier 1 Armor Mods in Outriders is a category of Mods. Armor Mods alter the overall stats of your defenses and add buffs, as well as effects to the Skills of your selected Class. In order to obtain a mod, players must dismantle a piece of Armor to acquire it. Rare pieces of Armor usually hold Tier 1 Armor Mods. Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Tier 1 Armor Mods featured in Outriders.

 

Outriders All Tier 1 Armor Mods

 

 

Click on the header to sort the table.

Name & Icon Skill/Mod Effect
Stare Into the Barrel
Grants a moderate Firepower increase for each enemy in Close Range.
Armor Boost
Earthquake: Grants you ??? points of Armor for each enemy affected by the skill. The effect lasts for 10 seconds. Stacks up to 10 times.
Auto Reflect
Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage.
Bleeding Impulse
Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 6-meter radius. Frequency of 2 seconds.
Blood Primer
Reflect Bullets: All the reflected bullets apply the Bleed status.
Blood Shock
Earthquake: Inflicts Bleed on enemies affected by the skill.
Bloody Crush
Gravity Leap: Inflicts Bleed on enemies damaged by the skill.
Bullet Acceleration
Reflect Bullets: Increases the damage of reflected bullets by 306.
Despair
Gravity Leap: Enemies within the damage radius of Gravity Leap will receive double Anomaly damage for 5 seconds.
Earth's Legacy
Earthquake: Increases the skills range by 60%.
Extra Quake
Earthquake: The skill can be activated 1 more time before triggering the cooldown.
Extra Time
Reflect Bullets: Increases the skill’s duration by 20%.
Give Me More
Tremor: Receive 1 additional explosion.
Golem Of Death
Golem: When the skill is active, extend its duration by 1.5 seconds for each enemy killed.
Ground Crush
Earthquake: Increases the skill’s base damage by 65.
Heal Per Kill
Earthquake: Each enemy killed with the skill restores 10% of Health to all allies in a 20-meter radius around you.
Hollow Point
Reflect Bullets: All the reflected bullets apply the Vulnerable status.
Impaler
Impale: The skill can be activated 1 more time before triggering the cooldown.
Life Absorption
Gravity Leap: Heal for 100% of the damage dealt. If your target dies, heal for 200% damage dealt.
Mosh Pit
Endless Mass: Inflicts Vulnerable on all the enemies pulled by the skill.
Panzer Drain
Earthquake: Damaging enemies with the skill steals 33% of their Armor. The effect lasts for 5 seconds.
Perseverance
Golem: Increases the skill's duration by 50%.
Primal Armor
Boulderdash: Double your Armor when the skill ends for 10 seconds.
Primal Constitution
Boulderdash: Each enemy you damage increases your maximum health by ??? for 10 seconds. Stacks up to 5 times.
Primal Gutting
Primal Charge (Running Melee Strike): Inflicts Bleed on all affected enemies.
Primal Rage
Boulderdash: Reduces the skill’s cooldown by 50%.
Primal Weakness
Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies.
Resistance
Golem: When the skill is active, increase your Resistance by 33%.
Restoration
Impale: Increases the Health Regeneration bonus for players near impaled enemies.
Rivers of Blood
Impale: Increases the skill damage by 50% to enemies afflicted with Bleed.
Sharpened Spike
Impale: The skill deals ??? more damage.
Shattered Armor
Endless Mass: Increases Weapon Damage against affected enemies by 10% for 10 seconds.
Spike Forest
Impale: The skill can strike 1 additional target.
Stolen Life
Tremor: Increases the percentage healed per affected enemy by 6%.
The Strongest First
Reflect Bullets: The enemy with the most health takes 50% more damage.
Vlad’s Grasp
Impale: Increases the range of the skill by 25%.
Anomaly Hunger
Feed the Flames: Increases the skill’s damage by the value of your Skill Leech.
Armor Melting
Volcanic Rounds: Decreases the target’s Armor by 20% for 10 seconds.
Ash Grasp
Thermal Bomb: Inflict Ash on enemies within a 5-meter radius of an enemy that is about to explode from Thermal Bomb.
Big Boom
Thermal Bomb: Increases the explosion radius by 20%.
Blacksmith
Overheat: Each status condition consumed by the skill grants 46 armor bonus for 8 seconds.
Bullet Absorption
Feed the Flames: Replenishes 20% of ammo in your magazine for every enemy affected by the skill.
Burning Ground
Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive ??? damage over 10 seconds.
Burnt-Out
Heatwave: Damaged enemies take 35% more damage for 8 seconds.
Cinders
Overheat: The skill consumes ash instead of Burn.
Ember Shield
Overheat: Each status consumed by the skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times.
Empowerment
Ash Blast: Skill deals ??? additional damage.
Etna
Eruption: The skill can be activated 1 more time before triggering the cooldown.
Extinguisher
Ash Blast: Apply ??? damage to an enemy afflicted with Burn and consume the status.
Extra Mag
Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Final Breath
Feed the Flames: Health drain efficiency is increased by 25%.
Fire Eater
Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by 150%.
Fire Frenzy
Thermal Bomb: You can use the skill twice before triggering the cooldown.
Heat Leech
Heatwave: Increase Skill Leech by 10% for 5 seconds after using this skill.
Hellfire
Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional 25 damage.
Inferno Wave
Heatwave: Increases damage dealt to enemies from Heatwave.
Irradiation Wave
Heatwave: Inflicts Weakness on enemies affected by the skill.
Lasting Fire
Thermal Bomb: Increase the time in which killing an affected enemy will cause an explosion by 3 seconds.
Nova
Feed the Flames: Increases the skill’s range by 100%.
Pants on Fire
Overheat: Increase by 46 the damage to enemies who were damaged by the skill, but did not have their status consumed.
Phoenix Force
Overheat: Earn additional 25 Anomaly Power per status consumed by the skill for 8 seconds. Stacks up to 10 times.
Pompeii
Eruption: The skill can be activated 1 more time before triggering the cooldown.
Pure Power
F.A.S.E.R Beam: Increases the skill’s damage by ???.
Radiation Flames
Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness.
Reload Boost
Volcanic Rounds: A powerful, 50% Weapon Power bonus is granted after the skill ends for 5 seconds.
Ride the Wave
Heatwave: The skill can be activated 1 more time before triggering the cooldown.
Sunburnt
Overheat: Increase by ??? the damage to enemies that have their statuses consumed by the skill.
Third Degree
Overheat: Increase Weapon Damage against enemies damaged by the skill by 25% for 8 seconds.
Tidal Wave
Heatwave: The skill can be activated 1 more time before triggering the cooldown.
True Blast
Thermal Bomb: Increases the explosion damage by ???.
Volcanic Armor
F.A.S.E.R Beam: Reduces incoming Anomaly Damage by 25% and Weapon Damage by 25% when the skill is active.
Wide Grip
Feed the Flames: Enables the absorption of one additional target.
Wildfire
Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion.
Advanced Rockets
Pain Launcher: Every rocket deals ??? more damage.
Armor Reduction
Blighted Turret: The turret reduces the Armor of each enemy it hits by 20%. The effect lasts for 5 seconds.
Bang for your Buck
Tool of Destruction: Activating the skill grants a 100% base ammo increase for the selected tool.
Better Parts
Blighted Turret: Increases the turret’s duration by 50%.
Bonus Duration
Cryo Turret: Extend the turret’s duration by 30%.
Cleansing Wind
Fixing Wave: Activating the skill removes negative statuses from allies and grants 5 seconds immunity from them.
Cold Purification
Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receives negative status immunity for 5 seconds.
Critical Analysis
Blighted Rounds: Increases Critical Damage by 30%.
Demolition Man
Tool of Destruction: Each rocket deals ??? more damage.
Feedback
Tool of Destruction: 3% of the damage dealt using the Minigun heals you after the ability ends.
Fine-Tuned
Scrapnel: Increases the detection and explosion radius by 33%.
Fortify
Tool of Destruction: Activate skill grants 18,424 Armor bonus.
Freeze Barrage
Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion.
Hail Shot
Cryo Turret: Increase the turret’s damage based on your Status Power.
Ice Component
Blighted Turret: The turret now inflicts Freeze instead of Toxic.
Ice Pack
Cryo Turret: The turret heals allies by 30% Max Health within a 4-meter radius when the ability ends.
Increase Damage
Cryo Turret: Every turret’s shot deals extra ??? damage.
Initial Blast
Pain Launcher: Causes a small explosion, dealing ??? damage in a 5-meter radius when the skill is activated.
More Damage
Scrapnel: Increases the skill’s damage by ???.
More Traps
Scrapnel: 1 additional mine can be thrown before triggering the cooldown.
No Pain, No Gain
Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies.
Portable Armory
Tool of Destruction: You can fire 1 additional rocket.
Rain of Pain
Pain Launcher: Decreases the skill’s cooldown by 34%.
Spare Mag
Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Supplies
Scrapnel: 1 additional mine can be thrown before triggering the cooldown.
Surprise
Cryo Turret: The turret explodes before being destroyed, dealing ??? damage in 6-meter radius.
Trick Up The Sleeve
Blighted Rounds: While the skill is active, killing shots grants you 30% extra bullets in your mag.
Untouchable
Tool of Destruction: Activating the Minigun grants a 15% Resistance bonus.
Additional Mag
Twisted Rounds: The skill is effective for 2 magazines before triggering the cooldown.
Anomalic Caliber
Twisted Rounds: Receive a 30% Resistance Piercing bonus while the skill is active.
Anomaly Cut
Venator’s Knife: Shots on enemies marked by the knife receive X Anomaly damage.
Apply Shield
Temporal Blade: Killing enemies with Temporal Blade grants 5% of Shield.
Armor of Eons
Borrowed Time: Activating the skill increases your Armor by 100% for 10 seconds.
Backstabber
Hunt the Prey: Using the skill deals ??? damage to the enemy you teleported behind.
Big Range
Slow Trap: Increases the sphere’s range by 1 meter.
Blue Blood
Twisted Rounds: Receive a 10% Weapon Leech bonus while the skill is active.
Cut Loose
Temporal Blade: Reduces the skill’s cooldown by 20%.
Damage Mitigation
Slow Trap: Allies within the sphere receive 20% less damage.
Dance of Death
Hunt the Prey: Decreases Hunt the Prey’s cooldown.
Delivery on Time
Slow Trap: Activating the skill replenishes ammo for the current weapon of all allies in range.
Double Stop
Temporal Blade: Increases the duration of the inflicted paralysis by 100%.
Duration
Cyclone Slice: Adds 5 seconds to the skill’s duration.
Grand Bastion
Cyclone Slice: Using the skill reduces incoming weapon damage and Anomaly damage by 35%.
Healing Slice
Cyclone Slice: Receive 47 Health for each enemy killed with the skill.
No Escape
Venator’s Knife: Increases the skill’s effective range between targets by 25%.
Radiation Jump
Hunt the Prey: Inflict Vulnerable to the enemy you teleport behind.
Sharpening
Venator’s Knife: Increases the skill’s damage by ???.
Shield Evoker
Cyclone Slice: Killing enemies with the skill grants 5% Shield.
Slasher
Temporal Blade: The skill can be activated 1 more time before triggering the cooldown.
Speed Boost
Slow Trap: Allies within the sphere receive a 2% movement speed bonus.
Speed Up
Cyclone Slice: Allows 25% faster movement while the skill is active.
Strong Slice
Temporal Blade: Increases the skill’s damage by ???.
Strong Twist
Twisted Rounds: While the skill is active, increases the weapon’s Firepower by an additional 15%.
Thunder Dome
Slow Trap: Receive 100% Shield when the skill ends.
Time Blast
Hunt the Prey: Apply Slow in a 5-meter radius around the enemy you teleport behind.
Time Crack
Time Rift: Enemies affected by the skill have both their Armor and Resistance decreased by 25% for 5 seconds.
Time Space Protection
Borrowed Time: Receive ??? Armor and 30% Resistance bonus while the skill is active.
Twisted Fate
Twisted Rounds: Receive a 30% Critical Damage bonus while the skill is active.
Ultimate Big Range
Slow Trap: Increases the sphere range by 2 meters.
Weakening The Prey
Hunt the Prey: Interrupt and inflict Weakness to the enemy you teleport behind.
Weakening Zone
Slow Trap: Enemies entering the sphere are afflicted with Weakness.
Weaklings
Cyclone Slice: Inflicts Weakness on enemies hit by the skill.



Tired of anon posting? Register!
Load more
⇈ ⇈