Tier 2 Weapon Mods in Outriders is a category of Mods. Weapon Mods alter the overall stats and add buffs, as well as effects to your weapon. In order to obtain a mod, players must dismantle a Weapon to acquire it. Tier 2 Weapon Mods are found in Epic and Legendary Weapons, these types of Mods have high stats and outputs, but are quite hard to find. Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Tier 2 Weapon Mods featured in Outriders.
Outriders Tier 2 Weapon Mods
Click on the header to sort the table.
Name & Icon | Mod Effect |
---|---|
Bomb's Ahead |
Killing shots turn enemies into an Anomaly bomb, dealing damage. Cooldown of 3 seconds. |
Bone Shrapnel |
Killing shots detonate the enemy’s bones and turn them into shrapnel that deals damage and inflicts Bleed on enemies within a 5-meter radius. Cooldown of 1 second. |
Brain-Eater |
Critical shots do not consume ammo. |
Claymore |
Successful shots damage an enemy with an Anomaly blade. |
Clip Roller |
When your magazine has 50% or less ammo left you can roll to quickly reload all your equipped weapons. |
Crematorium |
Killing shots create an explosion that inflicts Ash on enemies within a 7-meter radius. |
Damage Link |
Shots link up to 2 enemies, sharing 30% of their Weapon damage dealt and 10% of their Anomaly damage dealt. Cooldown of 4 seconds. |
Death Chains |
Successful shots entangle an enemy with chains dealing damage over 3 seconds. Cooldown of 2 seconds. |
Gale of Protection |
Killing shots grant you a bullet-stopping gale for 5 seconds. |
Improved Ashen Bullets |
Shots inflict Ash on enemies. Cooldown of 4 seconds. |
Improved Bleeding Bullets |
Successful shots inflict Bleed on enemies. Cooldown of 4 seconds. |
Improved Burning Bullets |
Successful shots inflict Burn on enemies. Cooldown of 4 seconds. |
Improved Freezing Bullets |
Successful shots inflict Freeze on enemies. Cooldown of 4 seconds. |
Improved Toxic Bullets |
Successful shots inflict Toxic on enemies. Cooldown of 4 seconds. |
Improved Vulnerability Bullets |
Shots inflict Vulnerable on enemies. Cooldown of 4 seconds. |
Improved Weakening Bullets |
Shots inflict Weakness on enemies. Cooldown of 4 seconds. |
Improved Stiffening |
Shots inflict Slow on enemies. Cooldown of 4 seconds. |
Mark of the Stake |
Reloading a weapon inflicts Burn on enemies previously wounded by this weapon without changing it. |
Minefield |
Weapon kills spawn explosives around your target, each deals damage in a 3-meter radius. Cooldown of 6 seconds. |
Perpetuum Mobile |
You instantly replenish your mag if you kill an enemy with 30% or less ammo remaining in your mag. |
Resistance Breaker |
Shots decrease your target’s Resistance by 35% for 6 seconds. |
Storm Whip |
Shots bring down lightning on an enemy dealing damage. Cooldown of 2 seconds. |
Striga |
30% of critical damage is returned to you as health. |
The Cycle |
Increase your weapon Damage by ???%. The bonus is proportional to your Health Regeneration. |
Ultimate Toxic Bullets |
Successful shots inflict Toxic on enemies. |
Vortex Chamber |
Reloading a weapon inflicts Slow on enemies previously wounded by this weapon without changing it. |
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