Tier 3 Weapon Mods in Outriders is a category of Mods. Weapon Mods alter the overall stats and add buffs, as well as effects to your weapon. In order to obtain a mod, players must dismantle a weapon to acquire it. Tier 3 Weapon Mods are found in Legendary Weapons, these types of Mods have powerful stats and outputs that can drastically change the effect of the weapon, but these are very rare to find and can only be acquired by dismantling Legendary Weapons. Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Tier 3 Weapon Mods featured in Outriders.
Outriders Tier 3 Weapon Mods
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|Name & Icon||Mod Effect|
|Killing shots teleport another enemy to the place where the previous one died. Works within a 25-meter radius of the target.|
|Killing shots grant you a protective Golem effect for 3 seconds.|
|Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills.|
|Shots mark enemies. When reloading, deal 5 times your weapon’s damage to every marked enemy. Marks are removed when you change weapons.|
|Reloading creates a strong blast around you, dealing damage to enemies in a range of 8 meters. Cooldown of 2 seconds.|
|Shots create a swarm of locusts, dealing damage over 15 seconds and inflicting Weakness to enemies remaining within a 6-meter radius of the target. Cooldown of 2 seconds.|
|Shots conjure a sandstorm dealing damage over time.|
|First shot after reload becomes an Anomaly projectile, dealing damage in a 5-meter radius. Cooldown 1 second.|
|Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing damage to enemies within a 6.5-meter radius.|
|Shots inflict Bleed on enemies.|
|Shots link up to 3 enemies, sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt.|
|Shots inflict Freeze on enemies.|
|Shots bring down lightning on an enemy dealing damage.|
Shots cause explosions, dealing damage and inflicting Weakness on enemies within a 5-meter radius of the target. Cooldown of 3 seconds.
|Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds.|
|Critical shots create an icy blast that inflicts Freeze on enemies within a 4-meter radius.|
|Critical hits cause an explosion, dealing damage and inflicting Burn on enemies within a 5-meter radius. Cooldown of 3 seconds.|