Trickster

trickster-class-outriders-wiki-guide

Close Range, Hit & Run, Spacetime.

Healing Mechanic: As the Trickster, each enemy killed in close range heals you and extends the duration of your shield.

Trickster is a Class in Outriders. Classes are the different forms of gameplay that a player can choose. There are four different classes in the game and each class composes of its distinct attacks, moves, skillstraits, strengths, and weaknesses.

 

Trickster Information

  • Class Type: DPS, Stealth, Assassin
  • Key Words: Close Range, Hit & Run, Spacetime.
  • Healing Mechanic: As the Trickster, each enemy killed in close range heals you and extends the duration of your shield.
  • Class Description: Bend the laws of space and time to appear out of nowhere, assassinate your enemies, and return to safety in the blink of an eye.

 

Trickster Skills

Listed below are the following Skills of the Trickster. Players can equip up to three of these active abilities that are used in combat.

  • Temporal Slicing
  • Slow Trap
  • Hunt the Prey
  • Twisted Bullets
  • Roundslice
  • Borrowed Time

 

Trickster Traits

Listed below are the following Traits of the Trickster. Traits are augments or passive abilities that buffs the stats of the character and further strengthens the Skills. Each class has three different paths that you can follow and unlock a sub-class specialization. In order to start on which path that you want to take, players must unlock the Trickster (Trait) first and then branch out to the sub-class that you want. You can respec your Class Points that was spent on a Trait that you've unlocked at any given time without spending any resources.

Master of Space

  • Ace of Trumps: Increase your armor penetration by 10%.
  • Arms Trick: Increase your physical damage at close range by 15%.
  • Assault Adept: Increase your assault weapon damage by 12%.
  • Bounty Hunter: Increase your physical damage against Elites by 15%.
  • Bulletstorm: Decrease the time it takes to reload your weapon by 20%.
  • Cold Calculation: For each enemy in close range, your physical damage is increased by 8% (stacks up to 10 times).
  • Cycle of Life and Death: Gain additional 3% Health for each Enemy that died at close range.
  • Death Probability: Increase your physical damage by 8%.
  • Deadly Shadow: Increase your critical damage by 20%.
  • Disruptive Firepower: Activation of Disruptions skills increases.
  • Equilibrium: Decrease the Cooldown of your Movement skills by 15%.
  • Leap of Quietus: Activating Movement skills increases your armor penetration by 25% for 10 seconds.
  • Oddity Summation: Increase your mag size by 50%.
  • Outrider Executioner: When your Movement skills end, increase physical damage by 20% for 8 seconds.
  • Scion of the Power: When your Damage skills end, increase your physical damage by 20% for 8 seconds.
  • Singularity: Decrease the cooldown of your Disruptions skills by 15%.
  • Shotgun Adept: Increase your shotgun weapon damage by 12%.
  • Shotgun Master: Increase your Shotgun Weapon damage by 20% and increase the chance of dropping shotgun weapons by 12%.
  • Transfusion: Increase your weapon leech by 5%.
  • Unforeseen End: When attacking your foes from behind, all your physical damage is increased by 20%.

Harbinger

  • Against the Odds: If there are enemies near you, reloading your weapon will knockback them and deal damage. Damage scales with Anomaly Power.
  • Anomaly Cloak: Increase your armor bonus by 20%.
  • Anomaly Persistence: Increases your health points bonus by 10%.
  • Cycle of Life and Death: Gain additional 3% Health for each Enemy that died at close range.
  • Disruption Shield :Activating Disruptions skills grants you 20% shield.
  • Dualshield: Increase your damage mitigation while your shield is active by an additional 5%.
  • Immunity: Increase your resistance by 15%.
  • Long Odds: For each enemy in close range, your armor is increase by 15% (stacks up to 10 times).
  • Mitigation in Motion: When your Damage skills end, increase your damage mitigation by 5% for 10 seconds.
  • Profit Squared: Picking up ammunition heals you for 5%.
  • Shield’s Increment: Increase the Shield you gain from any source by 10%.
  • Shield’s Timeline: Decrease your shield degradation rate by 30%.
  • Singularity: Decrease the cooldown of your Disruptions skills by 15%.
  • Wither Scything: Your Slowing Push skills inflict Weakness to all Enemies hit.

Assassin

  • Anomaly Scything: Your Slowing Push skill increases your Anomaly power by 30% for 6 seconds.
  • Assault Master: Increases your assault weapon damage by 7% for each unlocked Concentration class node and increases the chance of dropping assault weapons by 12%.
  • Atrophy: Increases the effect of Weakness by 30%.
  • Combat Shield’s Timeline: Activating your Movement skills increases Anomaly power by 20% for 10 seconds.
  • Concentration: Increase your Anomaly power bonus by 6%.
  • Continuum: Killing a Marked enemy increases healing by 15%.
  • Disturbance Coating: Increase your resistance penetration by 10%.
  • Leap of Clincher: Activating your Movement skills increases your resistance penetration by 25% for 10 seconds.
  • Life Transfer: Increase your skill leach by 10%.
  • Scion of the Void: When your Damage skills end, increase your armor penetration and resistance penetration by 25% for 10 seconds.
  • Shadow’s Embrace: Your firepower is increased by 15% of your Anomaly power.

 

Trickster Notes & Tips

  • ??
  • Notes, tips, and other trivia

 




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