Trickster Traits in Outriders are the various passive abilities that are exclusive to the Subclasses of the Trickster class. Traits are passive abilities that are divided into two types which are categorized as Major and Minor Traits, Major Traits are the large circular nodes indicated on the tree which grant various strong bonuses, while Minor Traits are the small circular nodes that yield small bonuses.

Unlocking a trait requires the player to spend a certain number of Class Points which can be obtained through leveling up. Players can respec their Class Points at any given time without spending any resources or penalties. This page covers a list of the various Trickster Traits.

Class Tree

  • You earn Class Points for leveling up. There are 20 Class points in total, with the final point gained when reaching level 30.
  • Class points are used to unlock Class Tree nodes in the Class Tab of the Hero Menu. The Class Tree has 3 main branches, each focusing on an aspect of Survival. Weapon damage or Anomaly Power, each corresponding to a different playstyle.
  • There are small and large nodes in the Class Tree. Each small node grants bonuses to your character's attributes. Large Nodes' effects are much more significant, granting greater percentage-based bonuses and affecting wider sets of mechanics.
  • Some large nodes affect entire sets of skills that have the same Keyword in their description. You can always reset the Tree, which refunds all spent points, so you can freely experiment with your builds.

Character Level

  • To level up, you must earn experience points awarded for killing enemies and completing quests. The bigger the difference between the enemy's level and your own, the greater the experience point amount gained for killing them.
  • Leveling up increases your character's Maximum Health and Anomaly Power, and unlocks new Class Points and Skills (For more information go to Skills and Class Tree).

 

 

Outriders Trickster Traits

Click on the header to sort the table.

Name Subclass Trait Effect
Trickster (Trait)
N/A Receive additional 5% Maximum Health, Active Shield grants 5% damage mitigation, Every Close Range Kill heals you by 20% of your Maximum Health and grants you 12% Shield.
Arms Trick
Assassin Increase Close Range Weapon Damage by 15%.
Bulletstorm
Assassin Decrease reload time by 20%.
Death Probability
Assassin Increase your Weapon Damage by 8%.
Shotgun Master (Trickster)
Assassin Increase your shotgun weapon damage by 15%. Shotgun weapons will drop chance by 12%.
Equilibrium
Assassin Decrease the cooldown of your MOVEMENT skills by 15%.
Deadly Shadow
Assassin Increase your Critical Damage by 20%.
Disruptive Firepower
Assassin Activation of DECEPTION skills increases your Weapon Damage by 50% for 8 seconds.
Singularity
Assassin Decrease the cooldown of your DECEPTION skills by 15%.
Ace of Trumps
Assassin Increase Armor Piercing by 15%.
Unforseen End
Assassin When attacking enemies from behind, all your Weapon Damage is increased by 20%.
Scion of the Power
Assassin When your DAMAGE skill ends, increase your Weapon Damage by 50% for 8 seconds.
Transfusion
Assassin Increase your Weapon Leech by 5%.
Bounty Hunter
Assassin Increase your Weapon Damage against Elites by 15%.
Oddity Summation
Assassin Increase your magazine size by 50%.
Shotgun Adept (Trickster)
Assassin Increase your shotgun weapon damage by 12%.
Assault Adept (Trickster)
Assassin Increase your assault weapon damage by 12%.
Cold Calculation
Assassin For each enemy in Close Range, your Weapon Damage is increased by 8%.
Anomaly Persistence
Harbinger Increase your Health by 10%.
Immunity
Harbinger Increase your Resistance by 15%.
Oddity Resistance
Harbinger Receive 20% less damage from Elites.
Leap of Quietus
Harbinger Activating MOVEMENT skills increases your Armor Piercing by 15% for 10 seconds.
Cycle of Life and Death
Harbinger Gain additional 10% health for each enemy that died at Close Range.
Outrider Executioner
Harbinger Activating MOVEMENT skills increases your Weapon Damage by 50% for 8 seconds.
Shield's Timeline
Harbinger Decrease your Shield degradation rate by 30%.
Atrophy
Harbinger Weakness afflicted on enemies lasts 30% longer.
Mitigation in Motion
Harbinger When your DAMAGE skills end, increase your damage mitigation by 10% for 10 seconds.
Anomaly Cloak
Harbinger Increase your Armor by 20%.
Shield's Increment
Harbinger Increase Shield gain by 10%.
Long Odds
Harbinger For each enemy in Close Range, your Armor is increased by 15%.
Profit Squared
Harbinger Every ammo pick-up heals you for 5% of your Maximum Health.
Dualshield
Harbinger Increase your damage mitigation while your Shield is active by an additional 6%.
Disruption Shield
Harbinger Every activation of DECEPTION skills grants you 20% shield.
Concentration
Reaver Increase your Anomaly Power by 6%.
Life Transfer
Reaver Increase your Skill Leech by 6%.
Disturbance Coating (Trickster)
Reaver Increase your Resistance Piercing by 10%.
Anomaly Scything
Reaver Activation Melee skill increases your Anomaly Power by 30% for 5 seconds.
Against the Odds
Reaver When surrounded by enemies, reloading your weapon deals 8 damage and interrupts enemies' abilities. Damage scales with Anomaly Power.
Assault Master (Trickster)
Reaver Increase your assault weapon damage by 7% for each unlocked Concentration class node. Assault weapons will drop chance by 12%.
Continuum
Reaver Decrease the cooldown of your DAMAGE skills by 15%.
Wither Scything
Reaver Your class Melee skill inflicts Weakness to all enemies hit.
Countershield
Reaver Activating your DECEPTION skills increases Anomaly Power by 50% for 10 seconds.
Combat Shield's Timeline
Reaver Activating your MOVEMENT skills increases Anomaly Power by 50% for 10 seconds.
Anomalic Acceleration
Reaver When your DAMAGE skill ends, increase your Anomaly Power by 50% for 10 seconds.
Leap of Clincher
Reaver Activating your MOVEMENT skills, increases your Resistance Piercing by 15% for 10 seconds.
Scion of the Void
Reaver At the end of any DAMAGE skill, increase your Armor Piercing by 30% and Resistance Piercing by 25% for 10 seconds.
Shadow's Embrace
Reaver Your Firepower is increased by 15% of your Anomaly Power.
Shielded Readiness
Reaver You will not be healded for each enemy that dies in Close Range. Instead, your Shield gain will be increased by an additional 20%.
Altered Executioner
Reaver For each enemy in Close Range, your Anomaly Power is increased by 10%.



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