Weapon Mods in Outriders is a category of Mods. Weapon Mods alter the overall stats and add buffs, as well as effects to your weapon. In order to obtain a mod, players must dismantle a Weapon to acquire it. Rare Weapons usually hold Tier 1 Weapon Mods, Epic Items have Tier 1 and Tier 2 Weapon Mods, while Legendary Weapons have a combination of Tier 2 and Tier 3 Weapon Mods. Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Weapon Mods featured in Outriders.

 

Outriders All Weapon Mods

 

 

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Name & Icon Tier Mod Effect
Anomaly Enhancement
1 Receive bonus firepower equal to 5% of your ability power.
Anomaly Surge
1 Critical shots spawn an Anomaly energy blast that deals damage in a 1.5-meter radius.
Ashen Bullets
1 Successful shots inflict Ash on enemies. Cooldown of 8 seconds.
Bleeding Bullets
1 Shots inflict Bleed on an enemy. Cooldown of 8 seconds.
Burning Bullets
1 Successful shots may inflict Burn on enemies. Cooldown 8 seconds.
Clip Combustion
1 Reloading your weapon creates a shockwave, dealing damage to enemies within a 5-meter radius.
Clip of Amalthea
1 There is a 20% chance that a critical shot will not consume ammo.
Critical Point
1 Increases the chance of scoring a critical shot by 15%.
Embalmer's Rage
1 After a killing shot, all following shots will inflict critical damage for a certain amount of seconds.
Essence Thief
1 Shots regenerate your Health.
Fireworks
1 Shots create an explosion that deals damage to enemies within a 6-meter radius. Cooldown of 3 seconds.
First Things First
1 The first shot after every reload hits with Armor Piercing increased by 30%.
Freezing Bullets
1 Shots inflict Freeze on an enemy. Cooldown of 8 seconds.
Fusion Blast
1 Shots created a fusion blast, dealing damage within a 5-meter radius.
Hot Blood
1 Shots pass through enemies whose Health is below 50%, ricocheting to 3 enemies within a 5-meter radius and inflicting Burn.
Killer Medic
1 Killing shots replenish 35 points of Health to allies within a 5-meter radius of the target.
Life Stock
1 Reloading restores 72 points of Health for each enemy killed since your last reload without changing your weapon.
Proliferation
1 Shots on enemies afflicted by a status condition inflict that status to the nearest enemy.
Ricochet
1 Shots ricochet to another enemy within a 5-meter radius of the initial target.
Ruler of Leeches
1 Killing shots increase Weapon Leech by 20% for 20 seconds.
Shield Maiden
1 Shots add a small amount of shield.
Snowsquall
1 Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it.
Soul Devourer
1 Killing shots regenerate some of your health.
Stiffening
1 Shots inflict Slow on an enemy. Cooldown of 8 seconds.
Toxic Bullets
1 Successful shots inflict Toxic on enemies.
Vampire
1 Killing shots grant a 15% Skill Leech boost for 20 seconds.
Vulnerability Bullets
1 Shots inflict Vulnerable on enemies. Cooldown of 8 seconds.
Weakening Bullets
1 Shots inflict Weakness on enemies. Cooldown of 8 seconds.
Bomb's Ahead
2 Killing shots turn enemies into an Anomaly bomb, dealing damage. Cooldown of 3 seconds.
Bone Shrapnel
2 Killing shots detonate the enemy’s bones and turn them into shrapnel that deals damage and inflicts Bleed on enemies within a 5-meter radius. Cooldown of 1 second.
Brain-Eater
2 Critical shots do not consume ammo.
Claymore
2 Successful shots damage an enemy with an Anomaly blade.
Clip Roller
2 When your magazine has 50% or less ammo left you can roll to quickly reload all your equipped weapons.
Crematorium
2 Killing shots create an explosion that inflicts Ash on enemies within a 7-meter radius.
Damage Link
2 Shots link up to 2 enemies, sharing 30% of their Weapon damage dealt and 10% of their Anomaly damage dealt. Cooldown of 4 seconds.
Death Chains
2 Successful shots entangle an enemy with chains dealing damage over 3 seconds. Cooldown of 2 seconds.
Gale of Protection
2 Killing shots grant you a bullet-stopping gale for 5 seconds.
Improved Ashen Bullets
2 Shots inflict Ash on enemies. Cooldown of 4 seconds.
Improved Bleeding Bullets
2 Successful shots inflict Bleed on enemies. Cooldown of 4 seconds.
Improved Burning Bullets
2 Successful shots inflict Burn on enemies. Cooldown of 4 seconds.
Improved Freezing Bullets
2 Successful shots inflict Freeze on enemies. Cooldown of 4 seconds.
Improved Toxic Bullets
2 Successful shots inflict Toxic on enemies. Cooldown of 4 seconds.
Improved Vulnerability Bullets
2 Shots inflict Vulnerable on enemies. Cooldown of 4 seconds.
Improved Weakening Bullets
2 Shots inflict Weakness on enemies. Cooldown of 4 seconds.
Improved Stiffening
2 Shots inflict Slow on enemies. Cooldown of 4 seconds.
Mark of the Stake
2 Reloading a weapon inflicts Burn on enemies previously wounded by this weapon without changing it.
Minefield
2 Weapon kills spawn explosives around your target, each deals damage in a 3-meter radius. Cooldown of 6 seconds.
Perpetuum Mobile
2 You instantly replenish your mag if you kill an enemy with 30% or less ammo remaining in your mag.
Resistance Breaker
2 Shots decrease your target’s Resistance by 35% for 6 seconds.
Storm Whip
2 Shots bring down lightning on an enemy dealing damage. Cooldown of 2 seconds.
Striga
2 30% of critical damage is returned to you as health.
The Cycle
2 Increase your Weapon Damage. The bonus is proportional to your Health Regeneration.
Ultimate Toxic Bullets
2 Successful shots inflict Toxic on enemies.
Vortex Chamber
2 Reloading a weapon inflicts Slow on enemies previously wounded by this weapon without changing it.
Body Snatcher
2 Killing shots teleport another enemy to the place where the previous one died. Works within a 25-meter radius of the target.
Golem Rising
3 Killing shots grant you a protective Golem effect for 3 seconds.
Killing Spree
3 Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills.
Judgment Enforcer
3 Shots mark enemies. When reloading, deal 5 times your weapon’s damage to every marked enemy. Marks are removed when you change weapons.
Moaning Winds
3 Reloading creates a strong blast around you, dealing damage to enemies in a range of 8 meters. Cooldown of 2 seconds.
Ravenous Locust
3 Shots create a swarm of locusts, dealing damage over 15 seconds and inflicting Weakness to enemies remaining within a 6-meter radius of the target. Cooldown of 2 seconds.
Sandstorm
3 Shots conjure a sandstorm dealing damage over time.
Scrap Grenade
3 First shot after reload becomes an Anomaly projectile, dealing damage in a 5-meter radius. Cooldown 1 second.
Singularity
3 Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing damage to enemies within a 6.5-meter radius.
Ultimate Bleeding Bullets
3 Shots inflict Bleed on enemies.
Ultimate Damage Link
3 Shots link up to 3 enemies, sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt.
Ultimate Freezing Bullets
3 Shots inflict Freezing on enemies.
Ultimate Storm Whip
3 Shots bring down lightning on an enemy dealing damage.
Weakness Trap
3

Shots cause explosions, dealing damage, and inflicting Weakness on enemies within a 5-meter radius of the target. Cooldown of 3 seconds.

Weightlessness
3 Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds.
Winter Blast
3 Critical shots create an icy blast that inflicts Freeze on enemies within a 4-meter radius.
Wrath of Moloch
3 Critical hits cause an explosion, dealing damage and inflicting Burn on enemies within a 5-meter radius. Cooldown of 3 seconds.



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