Mods or Mod Gear in Outriders are special modifications that alter and add effects/buffs to the Weapons and pieces of Armor. Slotting Mods is quite easy in Outriders, you simply choose your preferred mod to the weapon or armor, but however, there are a few restrictions. A piece of Rare equipment only has one mod slot, while an Epic or Legendary piece of gear has two mod slots where a Legendary Weapon/Armor has one Tier 3 Mod that is designated to that item, while the other slot allows you to change your selected mod. Players cannot stack the same Mod to double the effect or value, but instead, players can equip two different Mods with the same tier.

In order to obtain a Mod, players must dismantle a Weapon or Armor in order to acquire the attached Mod. Rare Weapons or Armor usually hold Tier 1 Mods, Epic Items have Tier 1 and Tier 2 Mods, while Legendary Weapons and Armor have Tier 2 and Tier 3 Mods. Weapon Mods drastically change how your weapon works and adds buffs or effects, while Armor Mods are unique Mods that upgrade and buffs the Traits and Skills of your selected Class. This page covers a list of all the Mods in Outriders.

 

 

Outriders All Mods

 

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Weapon Mods

 

 

 

 

 

 

 

 

 

 

 

 

 

Armor Mods

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Name & Icon Mod Type Skill/Mod Effect
Stare Into the Barrel
Armor Grants a moderate Firepower increase for each enemy in Close Range.
Armor Boost
Armor Earthquake: Grants you ??? points of Armor for each enemy affected by the skill. The effect lasts for 10 seconds. Stacks up to 10 times.
Auto Reflect
Armor Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage.
Bleeding Impulse
Armor Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 6-meter radius. Frequency of 2 seconds.
Blood Primer
Armor Reflect Bullets: All the reflected bullets apply the Bleed status.
Blood Shock
Armor Earthquake: Inflicts Bleed on enemies affected by the skill.
Bloody Crush
Armor Gravity Leap: Inflicts Bleed on enemies damaged by the skill.
Bullet Acceleration
Armor Reflect Bullets: Increases the damage of reflected bullets by 306.
Despair
Armor Gravity Leap: Enemies within the damage radius of Gravity Leap will receive double Anomaly damage for 5 seconds.
Earth's Legacy
Armor Earthquake: Increases the skills range by 60%.
Extra Quake
Armor Earthquake: The skill can be activated 1 more time before triggering the cooldown.
Extra Time
Armor Reflect Bullets: Increases the skill’s duration by 20%.
Give Me More
Armor Tremor: Receive 1 additional explosion.
Golem Of Death
Armor Golem: When the skill is active, extend its duration by 1.5 seconds for each enemy killed.
Ground Crush
Armor Earthquake: Increases the skill’s base damage by 65.
Heal Per Kill
Armor Earthquake: Each enemy killed with the skill restores 10% of Health to all allies in a 20-meter radius around you.
Hollow Point
Armor Reflect Bullets: All the reflected bullets apply the Vulnerable status.
Impaler
Armor Impale: The skill can be activated 1 more time before triggering the cooldown.
Life Absorption
Armor Gravity Leap: Heal for 100% of the damage dealt. If your target dies, heal for 200% damage dealt.
Mosh Pit
Armor Endless Mass: Inflicts Vulnerable on all the enemies pulled by the skill.
Panzer Drain
Armor Earthquake: Damaging enemies with the skill steals 33% of their Armor. The effect lasts for 5 seconds.
Perseverance
Armor Golem: Increases the skill's duration by 50%.
Primal Armor
Armor Boulderdash: Double your Armor when the skill ends for 10 seconds.
Primal Constitution
Armor Boulderdash: Each enemy you damage increases your maximum health by ??? for 10 seconds. Stacks up to 5 times.
Primal Gutting
Armor Primal Charge (Running Melee Strike): Inflicts Bleed on all affected enemies.
Primal Rage
Armor Boulderdash: Reduces the skill’s cooldown by 50%.
Primal Weakness
Armor Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies.
Resistance
Armor Golem: When the skill is active, increase your Resistance by 33%.
Restoration
Armor Impale: Increases the Health Regeneration bonus for players near impaled enemies.
Rivers of Blood
Armor Impale: Increases the skill damage by 50% to enemies afflicted with Bleed.
Sharpened Spike
Armor Impale: The skill deals ??? more damage.
Shattered Armor
Armor Endless Mass: Increases Weapon Damage against affected enemies by 10% for 10 seconds.
Spike Forest
Armor Impale: The skill can strike 1 additional target.
Stolen Life
Armor Tremor: Increases the percentage healed per affected enemy by 6%.
The Strongest First
Armor Reflect Bullets: The enemy with the most health takes 50% more damage.
Vlad’s Grasp
Armor Impale: Increases the range of the skill by 25%.
Anomaly Hunger
Armor Feed the Flames: Increases the skill’s damage by the value of your Skill Leech.
Armor Melting
Armor Volcanic Rounds: Decreases the target’s Armor by 20% for 10 seconds.
Ash Grasp
Armor Thermal Bomb: Inflict Ash on enemies within a 5-meter radius of an enemy that is about to explode from Thermal Bomb.
Big Boom
Armor Thermal Bomb: Increases the explosion radius by 20%.
Blacksmith
Armor Overheat: Each status condition consumed by the skill grants 46 armor bonus for 8 seconds.
Bullet Absorption
Armor Feed the Flames: Replenishes 20% of ammo in your magazine for every enemy affected by the skill.
Burning Ground
Armor Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive ??? damage over 10 seconds.
Burnt-Out
Armor Heatwave: Damaged enemies take 35% more damage for 8 seconds.
Cinders
Armor Overheat: The skill consumes ash instead of Burn.
Ember Shield
Armor Overheat: Each status consumed by the skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times.
Empowerment
Armor Ash Blast: Skill deals ??? additional damage.
Etna
Armor Eruption: The skill can be activated 1 more time before triggering the cooldown.
Extinguisher
Armor Ash Blast: Apply ??? damage to an enemy afflicted with Burn and consume the status.
Extra Mag
Armor Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Final Breath
Armor Feed the Flames: Health drain efficiency is increased by 25%.
Fire Eater
Armor Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by 150%.
Fire Frenzy
Armor Thermal Bomb: You can use the skill twice before triggering the cooldown.
Heat Leech
Armor Heatwave: Increase Skill Leech by 10% for 5 seconds after using this skill.
Hellfire
Armor Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional 25 damage.
Inferno Wave
Armor Heatwave: Increases damage dealt to enemies from Heatwave.
Irradiation Wave
Armor Heatwave: Inflicts Weakness on enemies affected by the skill.
Lasting Fire
Armor Thermal Bomb: Increase the time in which killing an affected enemy will cause an explosion by 3 seconds.
Nova
Armor Feed the Flames: Increases the skill’s range by 100%.
Pants on Fire
Armor Overheat: Increase by 46 the damage to enemies who were damaged by the skill, but did not have their status consumed.
Phoenix Force
Armor Overheat: Earn additional 25 Anomaly Power per status consumed by the skill for 8 seconds. Stacks up to 10 times.
Pompeii
Armor Eruption: The skill can be activated 1 more time before triggering the cooldown.
Pure Power
Armor F.A.S.E.R Beam: Increases the skill’s damage by ???.
Radiation Flames
Armor Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness.
Reload Boost
Armor Volcanic Rounds: A powerful, 50% Weapon Power bonus is granted after the skill ends for 5 seconds.
Ride the Wave
Armor Heatwave: The skill can be activated 1 more time before triggering the cooldown.
Sunburnt
Armor Overheat: Increase by ??? the damage to enemies that have their statuses consumed by the skill.
Third Degree
Armor Overheat: Increase Weapon Damage against enemies damaged by the skill by 25% for 8 seconds.
Tidal Wave
Armor Heatwave: The skill can be activated 1 more time before triggering the cooldown.
True Blast
Armor Thermal Bomb: Increases the explosion damage by ???.
Volcanic Armor
Armor F.A.S.E.R Beam: Reduces incoming Anomaly Damage by 25% and Weapon Damage by 25% when the skill is active.
Wide Grip
Armor Feed the Flames: Enables the absorption of one additional target.
Wildfire
Armor Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion.
Advanced Rockets
Armor Pain Launcher: Every rocket deals ??? more damage.
Armor Reduction
Armor Blighted Turret: The turret reduces the Armor of each enemy it hits by 20%. The effect lasts for 5 seconds.
Bang for your Buck
Armor Tool of Destruction: Activating the skill grants a 100% base ammo increase for the selected tool.
Better Parts
Armor Blighted Turret: Increases the turret’s duration by 50%.
Bonus Duration
Armor Cryo Turret: Extend the turret’s duration by 30%.
Cleansing Wind
Armor Fixing Wave: Activating the skill removes negative statuses from allies and grants 5 seconds immunity from them.
Cold Purification
Armor Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receives negative status immunity for 5 seconds.
Critical Analysis
Armor Blighted Rounds: Increases Critical Damage by 30%.
Demolition Man
Armor Tool of Destruction: Each rocket deals ??? more damage.
Feedback
Armor Tool of Destruction: 3% of the damage dealt using the Minigun heals you after the ability ends.
Fine-Tuned
Armor Scrapnel: Increases the detection and explosion radius by 33%.
Fortify
Armor Tool of Destruction: Activate skill grants 18,424 Armor bonus.
Freeze Barrage
Armor Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion.
Hail Shot
Armor Cryo Turret: Increase the turret’s damage based on your Status Power.
Ice Component
Armor Blighted Turret: The turret now inflicts Freeze instead of Toxic.
Ice Pack
Armor Cryo Turret: The turret heals allies by 30% Max Health within a 4-meter radius when the ability ends.
Increase Damage
Armor Cryo Turret: Every turret’s shot deals extra ??? damage.
Initial Blast
Armor Pain Launcher: Causes a small explosion, dealing ??? damage in a 5-meter radius when the skill is activated.
More Damage
Armor Scrapnel: Increases the skill’s damage by ???.
More Traps
Armor Scrapnel: 1 additional mine can be thrown before triggering the cooldown.
No Pain, No Gain
Armor Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies.
Portable Armory
Armor Tool of Destruction: You can fire 1 additional rocket.
Rain of Pain
Armor Pain Launcher: Decreases the skill’s cooldown by 34%.
Spare Mag
Armor Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Supplies
Armor Scrapnel: 1 additional mine can be thrown before triggering the cooldown.
Surprise
Armor Cryo Turret: The turret explodes before being destroyed, dealing ??? damage in 6-meter radius.
Trick Up The Sleeve
Armor Blighted Rounds: While the skill is active, killing shots grants you 30% extra bullets in your mag.
Untouchable
Armor Tool of Destruction: Activating the Minigun grants a 15% Resistance bonus.
Additional Mag
Armor Twisted Rounds: The skill is effective for 2 magazines before triggering the cooldown.
Anomalic Caliber
Armor Twisted Rounds: Receive a 30% Resistance Piercing bonus while the skill is active.
Anomaly Cut
Armor Venator’s Knife: Shots on enemies marked by the knife receive X Anomaly damage.
Apply Shield
Armor Temporal Blade: Killing enemies with Temporal Blade grants 5% of Shield.
Armor of Eons
Armor Borrowed Time: Activating the skill increases your Armor by 100% for 10 seconds.
Backstabber
Armor Hunt the Prey: Using the skill deals ??? damage to the enemy you teleported behind.
Big Range
Armor Slow Trap: Increases the sphere’s range by 1 meter.
Blue Blood
Armor Twisted Rounds: Receive a 10% Weapon Leech bonus while the skill is active.
Cut Loose
Armor Temporal Blade: Reduces the skill’s cooldown by 20%.
Damage Mitigation
Armor Slow Trap: Allies within the sphere receive 20% less damage.
Dance of Death
Armor Hunt the Prey: Decreases Hunt the Prey’s cooldown.
Delivery on Time
Armor Slow Trap: Activating the skill replenishes ammo for the current weapon of all allies in range.
Double Stop
Armor Temporal Blade: Increases the duration of the inflicted paralysis by 100%.
Duration
Armor Cyclone Slice: Adds 5 seconds to the skill’s duration.
Grand Bastion
Armor Cyclone Slice: Using the skill reduces incoming weapon damage and Anomaly damage by 35%.
Healing Slice
Armor Cyclone Slice: Receive 47 Health for each enemy killed with the skill.
No Escape
Armor Venator’s Knife: Increases the skill’s effective range between targets by 25%.
Radiation Jump
Armor Hunt the Prey: Inflict Vulnerable to the enemy you teleport behind.
Sharpening
Armor Venator’s Knife: Increases the skill’s damage by ???.
Shield Evoker
Armor Cyclone Slice: Killing enemies with the skill grants 5% Shield.
Slasher
Armor Temporal Blade: The skill can be activated 1 more time before triggering the cooldown.
Speed Boost
Armor Slow Trap: Allies within the sphere receive a 2% movement speed bonus.
Speed Up
Armor Cyclone Slice: Allows 25% faster movement while the skill is active.
Strong Slice
Armor Temporal Blade: Increases the skill’s damage by ???.
Strong Twist
Armor Twisted Rounds: While the skill is active, increases the weapon’s Firepower by an additional 15%.
Thunder Dome
Armor Slow Trap: Receive 100% Shield when the skill ends.
Time Blast
Armor Hunt the Prey: Apply Slow in a 5-meter radius around the enemy you teleport behind.
Time Crack
Armor Time Rift: Enemies affected by the skill have both their Armor and Resistance decreased by 25% for 5 seconds.
Time Space Protection
Armor Borrowed Time: Receive ??? Armor and 30% Resistance bonus while the skill is active.
Twisted Fate
Armor Twisted Rounds: Receive a 30% Critical Damage bonus while the skill is active.
Ultimate Big Range
Armor Slow Trap: Increases the sphere range by 2 meters.
Weakening The Prey
Armor Hunt the Prey: Interrupt and inflict Weakness to the enemy you teleport behind.
Weakening Zone
Armor Slow Trap: Enemies entering the sphere are afflicted with Weakness.
Weaklings
Armor Cyclone Slice: Inflicts Weakness on enemies hit by the skill.
Diffuse
Armor Sprinting increases your Armor by X and Resistance by 50%.
Move Groove
Armor Moving increases your Anomaly Power by ??? and Firepower by ???.
Personal Space
Armor Grants you a 25% bonus to close-range weapon damage.
Phantom Dash
Armor During combat, your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies.
Power From The Ashes
Armor Killing shots on enemies afflicted with Ash increase your Anomaly Power by ??? for 20 seconds. Stacks up to 4 times.
Shield Zap
Armor When your Shield is active it spawns an electric shock around you dealing damage to a random enemy within a 5-meter radius. Ricochets to another target on a successful hit. Cooldown of 3 seconds.
What Goes Around
Armor Incoming bullets have a 20% chance of being deflected towards an enemy dealing ??? damage.
Human Comet
Armor Gravity Leap: Increase the skill’s damage by ???.
Pain Transfer
Armor Time Rift: Damage dealt to one affected enemy will be transferred to another affected enemy.
Anomaly Echo
Armor Grants ??? firepower and ??? Anomaly Power bonus on skill activation for ??? seconds.
Brawl
Armor Boosts your Melee skill damage by 100%.
Captain Hunter
Armor Increases your damage against Elites by 20%.
Head of the Ward
Armor Reviving an ally also fully restores their Health.
Introvert
Armor Increases the range at which enemies are considered to be in Close Range by ??? meters.
Life of the Party
Armor Incoming damage is reduced by 5% for each enemy in close-range. Stacks up to 8 times.
Not Impressed
Armor Reduces the damage taken from Elites by 20%.
Sharp Eye
Armor Killing enemies while aiming down sights grants you ??? Firepower for 20 seconds. Stacks up to 3 times.
Increase Duration
Armor Reflect Bullets: Increases the skill’s duration by 40%.
Palisade
Armor Impale: The skill can strike 2 additional targets.
Primal Chaingun
Armor Boulderdash: Every enemy damaged by the skill increased your Weapon Damage by 20% for 5 seconds. Stacks up to 5 times.
Primal Weakness (Tier 3)
Armor Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies.
Ultimate Impaler
Armor Impale: The skill can be activated 2 more times before triggering the cooldown.
Wide Horizons
Armor Endless Mass: Increases the skill’s radius by 25%.
Ashes and Leeches
Armor Ash Blast: Using the skill increases your Weapon Leech bonus by ???% for ??? seconds.
Branded
Armor Thermal Bomb: Enemies affected by the skill receive 40% more damage.
Death Sentence
Armor Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by ???% and ???% for ??? seconds.
Detonator
Armor Overheat: Decrease the skill’s cooldown by 50%.
Double Fun
Armor Thermal Bomb: The skill can affect two targets.
Flame Grasper
Armor Feed the Flames: Enables the absorption of two additional targets.
Power Assimilation
Armor Boosts your Anomaly Power by ??? for each Elite present on the battlefield.
Susceptibility
Armor Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by ???%.
Breathe In
Armor Fixing Wave: Reduces the skill’s cooldown by 20%.
Cannonade
Armor Pain Launcher: Increases the number of rockets launched by 10.
Quartermaster
Armor Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds.
Rocket Man
Armor Tool of Destruction: You can shoot 3 additional rockets.
Trap Cluster
Armor Doubles the number of mines that can be thrown before triggering the cooldown.
Aggressive Teleportation
Armor Reverting time creates an explosion around you.
Ammo Bargain
Armor Twisted Rounds: While the skill is active, killing shots replenish 20% of ammo in your magazine.
Death Shell
Armor Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming Weapon Damage by 10% and Anomaly Damage by 10 % for 10 seconds, buff is removed at the end of the skill. Stacks up to 4 times.
Shield of the Fallen
Armor Twisted Rounds: When the skill ends, add 15% of your Maximum Health as Shields for each enemy killed by the skill.
Anomaly Enhancement
Weapon Receive bonus firepower equal to 5% of your ability power.
Anomaly Surge
Weapon Critical shots spawn an Anomaly energy blast that deals ??? damage in a 1.5-meter radius.
Ashen Bullets
Weapon Successful shots inflict Ash on enemies. Cooldown of 8 seconds.
Bleeding Bullets
Weapon Shots inflict Bleed on an enemy. Cooldown of 8 seconds.
Burning Bullets
Weapon Successful shots may inflict Burn on enemies. Cooldown 8 seconds.
Clip Combustion
Weapon Reloading weapon creates a shockwave, dealing ??? damage to enemies within a 5-meter radius.
Clip of Amalthea
Weapon There is a 20% chance that a critical shot will not consume ammo.
Clip Combustion
Weapon Reloading a weapon creates a shockwave dealing 592 damage to enemies with a 5-meter radius.
Critical Point
Weapon Increases the chance of scoring a critical shot by 15%.
Embalmer’s Rage
Weapon After a killing shot, all following shots will inflict critical damage for  ??? seconds.
Essence Thief
Weapon Shots regenerate your Health.
Fireworks
Weapon Shots create an explosion that deals ??? damage to enemies within a 6-meter radius. Cooldown of 3 seconds.
First Things First
Weapon The first shot after every reload hits with Armor Piercing increased by 30%.
Freezing Bullets
Weapon Shots inflict Freeze on an enemy. Cooldown of 8 seconds.
Fusion Blast
Weapon Shots created a fusion blast, dealing ??? damage within a 5-meter radius.
Hot Blood
Weapon Shots pass through enemies whose Health is below 50%, ricocheting to 3 enemies within a 5-meter radius and inflicting Burn.
Killer Medic
Weapon Killing shots replenish 35 points of Health to allies within a 5-meter radius of the target.
Life Stock
Weapon Reloading restores 72 points of Health for each enemy killed since your last reload without changing your weapon.
Proliferation
Weapon Shots on enemies afflicted by a status condition inflict that status to the nearest enemy.
Ricochet
Weapon Shots ricochet to another enemy within a 5-meter radius of the initial target.
Ruler of Leeches
Weapon Killing shots increase Weapon Leech by 20% for 20 seconds.
Shield Maiden
Weapon Shots add a small amount of shield.
Snowsquall
Weapon Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it.
Soul Devourer
Weapon Killing shots regenerate some of your health.
Stiffening
Weapon Shots inflict Slow on an enemy. Cooldown of 8 seconds.
Toxic Bullets
Weapon Successful shots inflict Toxic on enemies.
Vampire
Weapon Killing shots grant a 15% Skill Leech boost for 20 seconds.
Vulnerability Bullets
Weapon Shots inflict Vulnerable on enemies. Cooldown of 8 seconds.
Weakening Bullets
Weapon Shots inflict Weakness on enemies. Cooldown of 8 seconds.
Bomb's Ahead
Weapon Killing shots turn enemies into an Anomaly bomb, dealing damage. Cooldown of 3 seconds.
Bone Shrapnel
Weapon Killing shots detonate the enemy’s bones and turn them into shrapnel that deals ??? damage and inflicts Bleed on enemies within a 5-meter radius. Cooldown of 1 second.
Brain-Eater
Weapon Critical shots do not consume ammo.
Claymore
Weapon Successful shots damage an enemy with an Anomaly blade.
Clip Roller
Weapon When your magazine has 50% or less ammo left you can roll to quickly reload all your equipped weapons.
Crematorium
Weapon Killing shots create an explosion that inflicts Ash on enemies within a 7-meter radius.
Damage Link
Weapon Shots link up to 2 enemies, sharing 30% of their Weapon damage dealt and 10% of their Anomaly damage dealt. Cooldown of 4 seconds.
Death Chains
Weapon Successful shots entangle an enemy with chains dealing ??? damage over 3 seconds. Cooldown of 2 seconds.
Gale of Protection
Weapon Killing shots grant you a bullet-stopping gale for 5 seconds.
Improved Ashen Bullets
Weapon Shots inflict Ash on enemies. Cooldown of 4 seconds.
Improved Bleeding Bullets
Weapon Successful shots inflict Bleed on enemies. Cooldown of 4 seconds.
Improved Burning Bullets
Weapon Successful shots inflict Burn on enemies. Cooldown of 4 seconds.
Improved Freezing Bullets
Weapon Successful shots inflict Freeze on enemies. Cooldown of 4 seconds.
Improved Toxic Bullets
Weapon Successful shots inflict Toxic on enemies. Cooldown of 4 seconds.
Improved Vulnerability Bullets
Weapon Shots inflict Vulnerable on enemies. Cooldown of 4 seconds.
Improved Weakening Bullets
Weapon Shots inflict Weakness on enemies. Cooldown of 4 seconds.
Improved Stiffening
Weapon Shots inflict Slow on enemies. Cooldown of 4 seconds.
Mark of the Stake
Weapon Reloading a weapon inflicts Burn on enemies previously wounded by this weapon without changing it.
Minefield
Weapon Weapon kills spawn explosives around your target, each deals damage in a 3-meter radius. Cooldown of 6 seconds.
Perpetuum Mobile
Weapon You instantly replenish your mag if you kill an enemy with 30% or less ammo remaining in your mag.
Resistance Breaker
Weapon Shots decrease your target’s Resistance by 35% for 6 seconds.
Storm Whip
Weapon Shots bring down lightning on an enemy dealing ??? damage. Cooldown of 2 seconds.
Striga
Weapon 30% of critical damage is returned to you as health.
The Cycle
Weapon Increase your weapon Damage by ???%. The bonus is proportional to your Health Regeneration.
Ultimate Toxic Bullets
Weapon Successful shots inflict Toxic on enemies.
Vortex Chamber
Weapon Reloading a weapon inflicts Slow on enemies previously wounded by this weapon without changing it.
Body Snatcher (Mod)
Weapon Killing shots teleport another enemy to the place where the previous one died. Works within a 25-meter radius of the target.
Golem Rising
Weapon Killing shots grant you a protective Golem effect for 3 seconds.
Killing Spree
Weapon Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills.
Judgment Enforcer
Weapon Shots mark enemies. When reloading, deal 5 times your weapon’s damage to every marked enemy. Marks are removed when you change weapons.
Moaning Winds
Weapon Reloading creates a strong blast around you, dealing ??? damage to enemies in range of 8 meters. Cooldown of 2 seconds.
Ravenous Locust
Weapon Shots create a swarm of locusts, dealing ??? damage over 15 seconds and inflicting Weakness to enemies remaining within a 6-meter radius of the target. Cooldown of 2 seconds.
Sandstorm
Weapon Shots conjure a sandstorm dealing damage over time.
Scrap Grenade
Weapon First shot after reload becomes an Anomaly projectile, dealing damage in a 5-meter radius. Cooldown 1 second.
Singularity
Weapon Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing damage to enemies within a 6.5-meter radius.
Ultimate Bleeding Bullets
Weapon Shots inflict Bleed on enemies.
Ultimate Damage Link
Weapon Shots link up to 3 enemies, sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt.
Ultimate Freezing Bullets
Weapon Shots inflict Freezing on enemies.
Ultimate Storm Whip
Weapon Shots bring down lightning on an enemy dealing ??? damage.
Weakness Trap
Weapon

Shots cause explosions, dealing ??? damage and inflicting Weakness on enemies within a 5-meter radius of the target. Cooldown of 3 seconds.

Weightlessness
Weapon Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds.
Winter Blast
Weapon Critical shots create an icy blast that inflicts Freeze on enemies within a 4-meter radius.



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