Weapon Mods in Outriders is a category of Mods. Weapon Mods alter the overall stats and add buffs, as well as effects to your weapon. In order to obtain a mod, players must dismantle a Weapon to acquire it. Rare Weapons usually hold Tier 1 Weapon Mods, Epic Items have Tier 1 and Tier 2 Weapon Mods, while Legendary Weapons have a combination of Tier 2 and Tier 3 Weapon Mods. Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Weapon Mods featured in Outriders.
Outriders All Weapon Mods
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Name & Icon | Tier | Mod Effect |
---|---|---|
Anomaly Enhancement |
1 | Receive bonus firepower equal to 5% of your ability power. |
Anomaly Surge |
1 | Critical shots spawn an Anomaly energy blast that deals damage in a 1.5-meter radius. |
Ashen Bullets |
1 | Successful shots inflict Ash on enemies. Cooldown of 8 seconds. |
Bleeding Bullets |
1 | Shots inflict Bleed on an enemy. Cooldown of 8 seconds. |
Burning Bullets |
1 | Successful shots may inflict Burn on enemies. Cooldown 8 seconds. |
Clip Combustion |
1 | Reloading your weapon creates a shockwave, dealing damage to enemies within a 5-meter radius. |
Clip of Amalthea |
1 | There is a 20% chance that a critical shot will not consume ammo. |
Critical Point |
1 | Increases the chance of scoring a critical shot by 15%. |
Embalmer's Rage |
1 | After a killing shot, all following shots will inflict critical damage for a certain amount of seconds. |
Essence Thief |
1 | Shots regenerate your Health. |
Fireworks |
1 | Shots create an explosion that deals damage to enemies within a 6-meter radius. Cooldown of 3 seconds. |
First Things First |
1 | The first shot after every reload hits with Armor Piercing increased by 30%. |
Freezing Bullets |
1 | Shots inflict Freeze on an enemy. Cooldown of 8 seconds. |
Fusion Blast |
1 | Shots created a fusion blast, dealing damage within a 5-meter radius. |
Hot Blood |
1 | Shots pass through enemies whose Health is below 50%, ricocheting to 3 enemies within a 5-meter radius and inflicting Burn. |
Killer Medic |
1 | Killing shots replenish 35 points of Health to allies within a 5-meter radius of the target. |
Life Stock |
1 | Reloading restores 72 points of Health for each enemy killed since your last reload without changing your weapon. |
Proliferation |
1 | Shots on enemies afflicted by a status condition inflict that status to the nearest enemy. |
Ricochet |
1 | Shots ricochet to another enemy within a 5-meter radius of the initial target. |
Ruler of Leeches |
1 | Killing shots increase Weapon Leech by 20% for 20 seconds. |
Shield Maiden |
1 | Shots add a small amount of shield. |
Snowsquall |
1 | Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. |
Soul Devourer |
1 | Killing shots regenerate some of your health. |
Stiffening |
1 | Shots inflict Slow on an enemy. Cooldown of 8 seconds. |
Toxic Bullets |
1 | Successful shots inflict Toxic on enemies. |
Vampire |
1 | Killing shots grant a 15% Skill Leech boost for 20 seconds. |
Vulnerability Bullets |
1 | Shots inflict Vulnerable on enemies. Cooldown of 8 seconds. |
Weakening Bullets |
1 | Shots inflict Weakness on enemies. Cooldown of 8 seconds. |
Bomb's Ahead |
2 | Killing shots turn enemies into an Anomaly bomb, dealing damage. Cooldown of 3 seconds. |
Bone Shrapnel |
2 | Killing shots detonate the enemy’s bones and turn them into shrapnel that deals damage and inflicts Bleed on enemies within a 5-meter radius. Cooldown of 1 second. |
Brain-Eater |
2 | Critical shots do not consume ammo. |
Claymore |
2 | Successful shots damage an enemy with an Anomaly blade. |
Clip Roller |
2 | When your magazine has 50% or less ammo left you can roll to quickly reload all your equipped weapons. |
Crematorium |
2 | Killing shots create an explosion that inflicts Ash on enemies within a 7-meter radius. |
Damage Link |
2 | Shots link up to 2 enemies, sharing 30% of their Weapon damage dealt and 10% of their Anomaly damage dealt. Cooldown of 4 seconds. |
Death Chains |
2 | Successful shots entangle an enemy with chains dealing damage over 3 seconds. Cooldown of 2 seconds. |
Gale of Protection |
2 | Killing shots grant you a bullet-stopping gale for 5 seconds. |
Improved Ashen Bullets |
2 | Shots inflict Ash on enemies. Cooldown of 4 seconds. |
Improved Bleeding Bullets |
2 | Successful shots inflict Bleed on enemies. Cooldown of 4 seconds. |
Improved Burning Bullets |
2 | Successful shots inflict Burn on enemies. Cooldown of 4 seconds. |
Improved Freezing Bullets |
2 | Successful shots inflict Freeze on enemies. Cooldown of 4 seconds. |
Improved Toxic Bullets |
2 | Successful shots inflict Toxic on enemies. Cooldown of 4 seconds. |
Improved Vulnerability Bullets |
2 | Shots inflict Vulnerable on enemies. Cooldown of 4 seconds. |
Improved Weakening Bullets |
2 | Shots inflict Weakness on enemies. Cooldown of 4 seconds. |
Improved Stiffening |
2 | Shots inflict Slow on enemies. Cooldown of 4 seconds. |
Mark of the Stake |
2 | Reloading a weapon inflicts Burn on enemies previously wounded by this weapon without changing it. |
Minefield |
2 | Weapon kills spawn explosives around your target, each deals damage in a 3-meter radius. Cooldown of 6 seconds. |
Perpetuum Mobile |
2 | You instantly replenish your mag if you kill an enemy with 30% or less ammo remaining in your mag. |
Resistance Breaker |
2 | Shots decrease your target’s Resistance by 35% for 6 seconds. |
Storm Whip |
2 | Shots bring down lightning on an enemy dealing damage. Cooldown of 2 seconds. |
Striga |
2 | 30% of critical damage is returned to you as health. |
The Cycle |
2 | Increase your Weapon Damage. The bonus is proportional to your Health Regeneration. |
Ultimate Toxic Bullets |
2 | Successful shots inflict Toxic on enemies. |
Vortex Chamber |
2 | Reloading a weapon inflicts Slow on enemies previously wounded by this weapon without changing it. |
Body Snatcher |
2 | Killing shots teleport another enemy to the place where the previous one died. Works within a 25-meter radius of the target. |
Golem Rising |
3 | Killing shots grant you a protective Golem effect for 3 seconds. |
Killing Spree |
3 | Killing shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills. |
Judgment Enforcer |
3 | Shots mark enemies. When reloading, deal 5 times your weapon’s damage to every marked enemy. Marks are removed when you change weapons. |
Moaning Winds |
3 | Reloading creates a strong blast around you, dealing damage to enemies in a range of 8 meters. Cooldown of 2 seconds. |
Ravenous Locust |
3 | Shots create a swarm of locusts, dealing damage over 15 seconds and inflicting Weakness to enemies remaining within a 6-meter radius of the target. Cooldown of 2 seconds. |
Sandstorm |
3 | Shots conjure a sandstorm dealing damage over time. |
Scrap Grenade |
3 | First shot after reload becomes an Anomaly projectile, dealing damage in a 5-meter radius. Cooldown 1 second. |
Singularity |
3 | Killing shots create an Anomaly singularity. When destroyed, the singularity explodes dealing damage to enemies within a 6.5-meter radius. |
Ultimate Bleeding Bullets |
3 | Shots inflict Bleed on enemies. |
Ultimate Damage Link |
3 | Shots link up to 3 enemies, sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt. |
Ultimate Freezing Bullets |
3 | Shots inflict Freeze on enemies. |
Ultimate Storm Whip |
3 | Shots bring down lightning on an enemy dealing damage. |
Weakness Trap |
3 | Shots cause explosions, dealing damage, and inflicting Weakness on enemies within a 5-meter radius of the target. Cooldown of 3 seconds. |
Weightlessness |
3 | Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds. |
Winter Blast |
3 | Critical shots create an icy blast that inflicts Freeze on enemies within a 4-meter radius. |
Wrath of Moloch |
3 | Critical hits cause an explosion, dealing damage and inflicting Burn on enemies within a 5-meter radius. Cooldown of 3 seconds. |
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