Statue Set |
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ARMOR 84,231 (Upper Armor at lvl6) MAX HEALTH 18,106 (Upper Armor at lvl6) |
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STATUS POWER 23.3% ANOMALY POWER - |
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SKILLS LIFE LEECH 3% HEALING RECEIVED 45% |
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BONUS FIREPOWER 44,806 COOLDOWN REDUCTION - |
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LONG RANGE DMG 52% CLOSE RANGE DMG - |
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3-Piece Bonus: Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates. |
Statue Set is a Legendary Armor Set in Outriders. Armor Sets consist of multiple pieces of Armor, each one yielding unique stats such as Armor, Anomaly Power, Cooldown Reduction, Max Health, Damage Output, and many more. When Players equip 3 or more pieces of armor from the same set, they receive a special buff known as the Set Bonus. Players can equip and match armor pieces from different sets, but it is recommended to use pieces under the same set to trigger Set Bonuses.
Statue Set Information
- Rarity: Legendary
- Set Bonus: Statue
- Set Bonus Effect: 3-Piece Bonus: Using either Tremor or Golem doubles your Firepower and doubles Weapon Skill Leech for you and your teammates.
- Recommended Class: Devastator
Statue Set Stats and Attributes
- Total Armor: 84,231 (Upper Armor at lvl6)
- Max Health:
18,106 (Upper Armor at lvl6)
- Status Power: 23.3%
- Anomaly Power: -
- Skills Life Leech: 3%
- Healing Received: 45%
- Bonus Firepower: 44,806
- Cooldown Reduction: -
- Long Range Damage: 52%
- Close Range Damage: -
Statue Set Armor Pieces & Mods
Legendary Armor Sets consist of 5 pieces of armor from different parts. Each Legendary Armor Piece is designated with two Armor Mods, one Tier 3 Armor Mod which cannot be changed or swapped by a player, and one random Armor Mod that can be replaced, resulting in a total of 10 Armor Mods per set. If you want to acquire a Tier 3 Mod that is attached to the Legendary Armor Piece, then you have to salvage it. Listed below are the following Armor Pieces, and their respective Armor Mods included in Statue Set.
Armor Piece | Mod 1 | Mod 2 |
Statue's Head | Grand Blast: Tremor: Increases the radius of each explosion by 20%. | Perseverance: Golem: Increases the skill's duration by 50%. |
Statue's Torso | Power of the Stones: Tremor: When the skill is active, allies are given a 40% Weapon Damage bonus for 9 seconds. | Crush Sequence: Tremor: Receive 2 additional explosions. |
Statue's Hands | Not Impressed: Reduces the damage taken from Elites by 20%. | Human Fortress: Tremor Receive 2,148 Health Regeneration and 149, 545 Armor while the skill is active. |
Statue's Legs | Golem Squad: Golem: Increases the skill's duration by 20% and casts a 25% shorter version of Golem on your allies. | Stolen Life: Tremor: Increases the percentage healed per affected enemy by 6%. |
Statue's Feet | Made of Marble: Golem: When the skill is active, incoming bullets have 20% chance to ricochet back at the enemy dealing 1,931 damage. | Bleeding Impulse: Golem: When the skill is active, spawn radial impulses that inflict Bleed on enemies within a 6 meter radius. Frequency of 2 seconds. |
Statue Set Tips & Builds
- ???
- Other notes, tips, and trivia
Does use mean having the skill equipped or? I still cant figure out HOW LONG THIS SET BONUS LASTS. Its very unclear. Does it last as long as Golem is UP? or tremor? Tremor is so short it would hardly matter.
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