Trickster Skills in Outriders are a group of active abilities that resonate with the Trickster class. The skills for the trickster allow the player to manipulate time and space, granting the tactic of dropping in and out of the field to assassinate enemies and to overwhelm your foes. Each class has 8 skills that can be unlocked and every class starts off with one skill and as the game progresses, you can unlock skills by increasing and attaining certain levels of your character. This page covers a list of all the skills for the Trickster class.

Skills in Outriders

Upon leveling up you may unlock a new skill. These are your special abilities that can have various effects:

  • Skills can deal damage based on your character's Anomaly Power (a value you can check in Player Stats, accessed in the Hero menu's Inventory tab).
  • Skills can inflict Status effects on enemies: crowd control, damage over time, or debuffs (for more information o to Enemies: Status Effects).
  • Some skills provide buffs for you and your party, increase your mobility, or interrupt enemy movement and attacks.

Your basic skill is an Anomaly Push and every Class has its own version. To use the other 8 skills you first need to equip them in one of the 3 available Skill Slots. Note that it is possible to swap the equipped skillset at any time, although you cannot unequip a skill that is currently in Cooldown. 

Skills are labeled with Keywords that describe an aspect of the Class. Some large Class Tree nodes grant bonuses to all skills labeled with a particular keyword (for more information go to Class Tree). The Hero menu's skills tab contains detailed information about each skill and its use.

Character Level

  • To level up, you must earn experience points awarded for killing enemies and completing quests. The bigger the difference between the enemy's level and your own, the greater the experience point amount gained for killing them.]
  • Leveling up increases your character's Maximum Health and Anomaly Power, and unlocks new Class Points and Skills (For more information go to Skills and Class Tree).

Skill Targeting and Canceling

  • Skills use a number of targeting methods that sometimes require choosing a particular enemy within the skill's range. For more information regarding individual skills, please refer to the descriptions in the Skills lab of the Hero Menu.
  • Skills that are thrown or used on a selected enemy can be cast using aiming mode, entered into by holding the corresponding skill button. While engaged in aiming mode you can always cancel the ability. Note that should you cancel costing an ability, it will be available again after a brief moment.



Outriders Trickster Skills

Temporal Blade

Paralyze and time-slice enemies in front of you. Inflicts Slow to them and dealing damage.

Slow Trap

Create a spacetime Anomaly that inflicts Slow on enemies and projectiles for some time.

Hunt the Prey

Select an enemy to teleport to behind them and receive a shield bonus.

Twisted Rounds

Fill your weapons mag with Anomaly-infused bullets that deal significantly more damage to enemies. The skill lasts until you reload or switch your weapon.


Cyclone Slice

Generate a whirlwind of Anomaly blades that deal damage to all nearby enemies.

Borrowed Time

Shield yourself and mark your location. Triggering the skill again will bend spacetime and teleport you back to the marked spot.

Venator's Knife

Throw a temporal knife at an enemy. The blade will ricochet between a maximum of 5 enemies within a small radius, dealing damage and marking them. All marked targets will be inflicted by Slow and for 10 seconds the first damage dealt by you will be doubled.

Time Rift

Create a shockwave that suspends enemies in the air leaving them unable to fight for 3.5 seconds and inflicts Weakness.

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