Armor Mods in Outriders is a category of Mods. Armor Mods alter the overall stats of your defenses and add buffs, as well as effects to the Skills of your selected Class. In order to obtain a mod, players must dismantle a piece of Armor to acquire it. Rare pieces of Armor usually hold Tier 1 Armor Mods, Epic Items have Tier 1 and Tier 2 Armor Mods, while Legendary pieces of Armor have a combination of Tier 2 and Tier 3 Armor Mods. 

Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Armor Mods featured in Outriders.

 

Outriders All Armor Mods

 

 

Click on the header to sort the table.

Name & Icon Tier Skill/Mod Effect
Stare Into the Barrel
1 Grants a moderate Firepower increase for each enemy in Close Range.
Armor Boost
1 Earthquake: Grants you ??? points of Armor for each enemy affected by the skill. The effect lasts for 10 seconds. Stacks up to 10 times.
Auto Reflect
1 Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage.
Bleeding Impulse
1 Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 6-meter radius. Frequency of 2 seconds.
Blood Primer
1 Reflect Bullets: All the reflected bullets apply the Bleed status.
Blood Shock
1 Earthquake: Inflicts Bleed on enemies affected by the skill.
Bloody Crush
1 Gravity Leap: Inflicts Bleed on enemies damaged by the skill.
Bullet Acceleration
1 Reflect Bullets: Increases the damage of reflected bullets by 306.
Despair
1 Gravity Leap: Enemies within the damage radius of Gravity Leap will receive double Anomaly damage for 5 seconds.
Earth's Legacy
1 Earthquake: Increases the skills range by 60%.
Extra Quake
1 Earthquake: The skill can be activated 1 more time before triggering the cooldown.
Extra Time
1 Reflect Bullets: Increases the skill’s duration by 20%.
Give Me More
1 Tremor: Receive 1 additional explosion.
Golem Of Death
1 Golem: When the skill is active, extend its duration by 1.5 seconds for each enemy killed.
Ground Crush
1 Earthquake: Increases the skill’s base damage by 65.
Heal Per Kill
1 Earthquake: Each enemy killed with the skill restores 10% of Health to all allies in a 20-meter radius around you.
Hollow Point
1 Reflect Bullets: All the reflected bullets apply the Vulnerable status.
Impaler
1 Impale: The skill can be activated 1 more time before triggering the cooldown.
Life Absorption
1 Gravity Leap: Heal for 100% of the damage dealt. If your target dies, heal for 200% damage dealt.
Mosh Pit
1 Endless Mass: Inflicts Vulnerable on all the enemies pulled by the skill.
Panzer Drain
1 Earthquake: Damaging enemies with the skill steals 33% of their Armor. The effect lasts for 5 seconds.
Perseverance
1 Golem: Increases the skill's duration by 50%.
Primal Armor
1 Boulderdash: Double your Armor when the skill ends for 10 seconds.
Primal Constitution
1 Boulderdash: Each enemy you damage increases your maximum health by ??? for 10 seconds. Stacks up to 5 times.
Primal Gutting
1 Primal Charge (Running Melee Strike): Inflicts Bleed on all affected enemies.
Primal Rage
1 Boulderdash: Reduces the skill’s cooldown by 50%.
Primal Weakness
1 Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies.
Resistance
1 Golem: When the skill is active, increase your Resistance by 33%.
Restoration
1 Impale: Increases the Health Regeneration bonus for players near impaled enemies.
Rivers of Blood
1 Impale: Increases the skill damage by 50% to enemies afflicted with Bleed.
Sharpened Spike
1 Impale: The skill deals ??? more damage.
Shattered Armor
1 Endless Mass: Increases Weapon Damage against affected enemies by 10% for 10 seconds.
Spike Forest
1 Impale: The skill can strike 1 additional target.
Stolen Life
1 Tremor: Increases the percentage healed per affected enemy by 6%.
The Strongest First
1 Reflect Bullets: The enemy with the most health takes 50% more damage.
Vlad’s Grasp
1 Impale: Increases the range of the skill by 25%.
Anomaly Hunger
1 Feed the Flames: Increases the skill’s damage by the value of your Skill Leech.
Armor Melting
1 Volcanic Rounds: Decreases the target’s Armor by 20% for 10 seconds.
Ash Grasp
1 Thermal Bomb: Inflict Ash on enemies within a 5-meter radius of an enemy that is about to explode from Thermal Bomb.
Big Boom
1 Thermal Bomb: Increases the explosion radius by 20%.
Blacksmith
1 Overheat: Each status condition consumed by the skill grants 46 armor bonus for 8 seconds.
Bullet Absorption
1 Feed the Flames: Replenishes 20% of ammo in your magazine for every enemy affected by the skill.
Burning Ground
1 Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive ??? damage over 10 seconds.
Burnt-Out
1 Heatwave: Damaged enemies take 35% more damage for 8 seconds.
Cinders
1 Overheat: The skill consumes ash instead of Burn.
Ember Shield
1 Overheat: Each status consumed by the skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times.
Empowerment
1 Ash Blast: Skill deals ??? additional damage.
Etna
1 Eruption: The skill can be activated 1 more time before triggering the cooldown.
Extinguisher
1 Ash Blast: Apply ??? damage to an enemy afflicted with Burn and consume the status.
Extra Mag
1 Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Final Breath
1 Feed the Flames: Health drain efficiency is increased by 25%.
Fire Eater
1 Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by 150%.
Fire Frenzy
1 Thermal Bomb: You can use the skill twice before triggering the cooldown.
Heat Leech
1 Heatwave: Increase Skill Leech by 10% for 5 seconds after using this skill.
Hellfire
1 Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional 25 damage.
Inferno Wave
1 Heatwave: Increases damage dealt to enemies from Heatwave.
Irradiation Wave
1 Heatwave: Inflicts Weakness on enemies affected by the skill.
Lasting Fire
1 Thermal Bomb: Increase the time in which killing an affected enemy will cause an explosion by 3 seconds.
Nova
1 Feed the Flames: Increases the skill’s range by 100%.
Pants on Fire
1 Overheat: Increase by 46 the damage to enemies who were damaged by the skill, but did not have their status consumed.
Phoenix Force
1 Overheat: Earn additional 25 Anomaly Power per status consumed by the skill for 8 seconds. Stacks up to 10 times.
Pompeii
1 Eruption: The skill can be activated 1 more time before triggering the cooldown.
Pure Power
1 F.A.S.E.R Beam: Increases the skill’s damage by ???.
Radiation Flames
1 Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness.
Reload Boost
1 Volcanic Rounds: A powerful, 50% Weapon Power bonus is granted after the skill ends for 5 seconds.
Ride the Wave
1 Heatwave: The skill can be activated 1 more time before triggering the cooldown.
Sunburnt
1 Overheat: Increase by ??? the damage to enemies that have their statuses consumed by the skill.
Third Degree
1 Overheat: Increase Weapon Damage against enemies damaged by the skill by 25% for 8 seconds.
Tidal Wave
1 Heatwave: The skill can be activated 1 more time before triggering the cooldown.
True Blast
1 Thermal Bomb: Increases the explosion damage by ???.
Volcanic Armor
1 F.A.S.E.R Beam: Reduces incoming Anomaly Damage by 25% and Weapon Damage by 25% when the skill is active.
Wide Grip
1 Feed the Flames: Enables the absorption of one additional target.
Wildfire
1 Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion.
Advanced Rockets
1 Pain Launcher: Every rocket deals ??? more damage.
Armor Reduction
1 Blighted Turret: The turret reduces the Armor of each enemy it hits by 20%. The effect lasts for 5 seconds.
Bang for your Buck
1 Tool of Destruction: Activating the skill grants a 100% base ammo increase for the selected tool.
Better Parts
1 Blighted Turret: Increases the turret’s duration by 50%.
Bonus Duration
1 Cryo Turret: Extend the turret’s duration by 30%.
Cleansing Wind
1 Fixing Wave: Activating the skill removes negative statuses from allies and grants 5 seconds immunity from them.
Cold Purification
1 Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receives negative status immunity for 5 seconds.
Critical Analysis
1 Blighted Rounds: Increases Critical Damage by 30%.
Demolition Man
1 Tool of Destruction: Each rocket deals ??? more damage.
Feedback
1 Tool of Destruction: 3% of the damage dealt using the Minigun heals you after the ability ends.
Fine-Tuned
1 Scrapnel: Increases the detection and explosion radius by 33%.
Fortify
1 Tool of Destruction: Activate skill grants 18,424 Armor bonus.
Freeze Barrage
1 Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion.
Hail Shot
1 Cryo Turret: Increase the turret’s damage based on your Status Power.
Ice Component
1 Blighted Turret: The turret now inflicts Freeze instead of Toxic.
Ice Pack
1 Cryo Turret: The turret heals allies by 30% Max Health within a 4-meter radius when the ability ends.
Increase Damage
1 Cryo Turret: Every turret’s shot deals extra ??? damage.
Initial Blast
1 Pain Launcher: Causes a small explosion, dealing ??? damage in a 5-meter radius when the skill is activated.
More Damage
1 Scrapnel: Increases the skill’s damage by ???.
More Traps
1 Scrapnel: 1 additional mine can be thrown before triggering the cooldown.
No Pain, No Gain
1 Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies.
Portable Armory
1 Tool of Destruction: You can fire 1 additional rocket.
Rain of Pain
1 Pain Launcher: Decreases the skill’s cooldown by 34%.
Spare Mag
1 Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Supplies
1 Scrapnel: 1 additional mine can be thrown before triggering the cooldown.
Surprise
1 Cryo Turret: The turret explodes before being destroyed, dealing ??? damage in 6-meter radius.
Trick Up The Sleeve
1 Blighted Rounds: While the skill is active, killing shots grants you 30% extra bullets in your mag.
Untouchable
1 Tool of Destruction: Activating the Minigun grants a 15% Resistance bonus.
Additional Mag
1 Twisted Rounds: The skill is effective for 2 magazines before triggering the cooldown.
Anomalic Caliber
1 Twisted Rounds: Receive a 30% Resistance Piercing bonus while the skill is active.
Anomaly Cut
1 Venator’s Knife: Shots on enemies marked by the knife receive X Anomaly damage.
Apply Shield
1 Temporal Blade: Killing enemies with Temporal Blade grants 5% of Shield.
Armor of Eons
1 Borrowed Time: Activating the skill increases your Armor by 100% for 10 seconds.
Backstabber
1 Hunt the Prey: Using the skill deals ??? damage to the enemy you teleported behind.
Big Range
1 Slow Trap: Increases the sphere’s range by 1 meter.
Blue Blood
1 Twisted Rounds: Receive a 10% Weapon Leech bonus while the skill is active.
Cut Loose
1 Temporal Blade: Reduces the skill’s cooldown by 20%.
Damage Mitigation
1 Slow Trap: Allies within the sphere receive 20% less damage.
Dance of Death
1 Hunt the Prey: Decreases Hunt the Prey’s cooldown.
Delivery on Time
1 Slow Trap: Activating the skill replenishes ammo for the current weapon of all allies in range.
Double Stop
1 Temporal Blade: Increases the duration of the inflicted paralysis by 100%.
Duration
1 Cyclone Slice: Adds 5 seconds to the skill’s duration.
Grand Bastion
1 Cyclone Slice: Using the skill reduces incoming weapon damage and Anomaly damage by 35%.
Healing Slice
1 Cyclone Slice: Receive 47 Health for each enemy killed with the skill.
No Escape
1 Venator’s Knife: Increases the skill’s effective range between targets by 25%.
Radiation Jump
1 Hunt the Prey: Inflict Vulnerable to the enemy you teleport behind.
Sharpening
1 Venator’s Knife: Increases the skill’s damage by ???.
Shield Evoker
1 Cyclone Slice: Killing enemies with the skill grants 5% Shield.
Slasher
1 Temporal Blade: The skill can be activated 1 more time before triggering the cooldown.
Speed Boost
1 Slow Trap: Allies within the sphere receive a 2% movement speed bonus.
Speed Up
1 Cyclone Slice: Allows 25% faster movement while the skill is active.
Strong Slice
1 Temporal Blade: Increases the skill’s damage by ???.
Strong Twist
1 Twisted Rounds: While the skill is active, increases the weapon’s Firepower by an additional 15%.
Thunder Dome
1 Slow Trap: Receive 100% Shield when the skill ends.
Time Blast
1 Hunt the Prey: Apply Slow in a 5-meter radius around the enemy you teleport behind.
Time Crack
1 Time Rift: Enemies affected by the skill have both their Armor and Resistance decreased by 25% for 5 seconds.
Time Space Protection
1 Borrowed Time: Receive ??? Armor and 30% Resistance bonus while the skill is active.
Twisted Fate
1 Twisted Rounds: Receive a 30% Critical Damage bonus while the skill is active.
Ultimate Big Range
1 Slow Trap: Increases the sphere range by 2 meters.
Weakening The Prey
1 Hunt the Prey: Interrupt and inflict Weakness to the enemy you teleport behind.
Weakening Zone
1 Slow Trap: Enemies entering the sphere are afflicted with Weakness.
Weaklings
1 Cyclone Slice: Inflicts Weakness on enemies hit by the skill.
Diffuse
2 Sprinting increases your Armor by X and Resistance by 50%.
Move Groove
2 Moving increases your Anomaly Power by ??? and Firepower by ???.
Personal Space
2 Grants you a 25% bonus to close-range weapon damage.
Phantom Dash
2 During combat, your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies.
Power From The Ashes
2 Killing shots on enemies afflicted with Ash increase your Anomaly Power by ??? for 20 seconds. Stacks up to 4 times.
Shield Zap
2 When your Shield is active it spawns an electric shock around you dealing damage to a random enemy within a 5-meter radius. Ricochets to another target on a successful hit. Cooldown of 3 seconds.
What Goes Around
2 Incoming bullets have a 20% chance of being deflected towards an enemy dealing ??? damage.
Human Comet
2 Gravity Leap: Increase the skill’s damage by ???.
Pain Transfer
2 Time Rift: Damage dealt to one affected enemy will be transferred to another affected enemy.
Radical Therapy
2 Deal 15% more damage against enemies afflicted by toxic.
Anomaly Echo
3 Grants ??? firepower and ??? Anomaly Power bonus on skill activation for ??? seconds.
Brawl
3 Boosts your Melee skill damage by 100%.
Captain Hunter
3 Increases your damage against Elites by 20%.
Head of the Ward
3 Reviving an ally also fully restores their Health.
Introvert
3 Increases the range at which enemies are considered to be in Close Range by ??? meters.
Life of the Party
3 Incoming damage is reduced by 5% for each enemy in close-range. Stacks up to 8 times.
Not Impressed
3 Reduces the damage taken from Elites by 20%.
Sharp Eye
3 Killing enemies while aiming down sights grants you ??? Firepower for 20 seconds. Stacks up to 3 times.
Increase Duration
3 Reflect Bullets: Increases the skill’s duration by 40%.
Palisade
3 Impale: The skill can strike 2 additional targets.
Primal Chaingun
3 Boulderdash: Every enemy damaged by the skill increased your Weapon Damage by 20% for 5 seconds. Stacks up to 5 times.
Primal Weakness (Tier 3)
3 Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies.
Ultimate Impaler
3 Impale: The skill can be activated 2 more times before triggering the cooldown.
Euthaniser
3 Deal 25% more damage against enemies afflicted by toxic.
Wide Horizons
3 Endless Mass: Increases the skill’s radius by 25%.
Ashes and Leeches
3 Ash Blast: Using the skill increases your Weapon Leech bonus by ???% for ??? seconds.
Branded
3 Thermal Bomb: Enemies affected by the skill receive 40% more damage.
Death Sentence
3 Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by ???% and ???% for ??? seconds.
Detonator
3 Overheat: Decrease the skill’s cooldown by 50%.
Double Fun
3 Thermal Bomb: The skill can affect two targets.
Flame Grasper
3 Feed the Flames: Enables the absorption of two additional targets.
Power Assimilation
3 Boosts your Anomaly Power by ??? for each Elite present on the battlefield.
Susceptibility
3 Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by ???%.
Breathe In
3 Fixing Wave: Reduces the skill’s cooldown by 20%.
Cannonade
3 Pain Launcher: Increases the number of rockets launched by 10.
Quartermaster
3 Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds.
Rocket Man
3 Tool of Destruction: You can shoot 3 additional rockets.
Trap Cluster
3 Doubles the number of mines that can be thrown before triggering the cooldown.
Aggressive Teleportation
3 Reverting time creates an explosion around you.
Ammo Bargain
3 Twisted Rounds: While the skill is active, killing shots replenish 20% of ammo in your magazine.
Death Shell
3 Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming Weapon Damage by 10% and Anomaly Damage by 10 % for 10 seconds, buff is removed at the end of the skill. Stacks up to 4 times.
Shield of the Fallen
3 Twisted Rounds: When the skill ends, add 15% of your Maximum Health as Shields for each enemy killed by the skill.



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    • Anonymous

      The tier 3 mod "Euthanizer: Deal 25% more damage against enemies afflicted by toxic." Is missing from this list. Already updated the plague sower's hands, however, I don't know how to update here on this list. Can someone make that adjustment. Thanks!

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