Armor Mods in Outriders is a category of Mods. Armor Mods alter the overall stats of your defenses and add buffs, as well as effects to the Skills of your selected Class. In order to obtain a mod, players must dismantle a piece of Armor to acquire it. Rare pieces of Armor usually hold Tier 1 Armor Mods, Epic Items have Tier 1 and Tier 2 Armor Mods, while Legendary pieces of Armor have a combination of Tier 2 and Tier 3 Armor Mods.
Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Armor Mods featured in Outriders.
Outriders All Armor Mods
Click on the header to sort the table.
Name & Icon | Tier | Skill/Mod Effect |
---|---|---|
Stare Into the Barrel |
1 | Grants a moderate Firepower increase for each enemy in Close Range. |
Armor Boost |
1 | Earthquake: Grants you ??? points of Armor for each enemy affected by the skill. The effect lasts for 10 seconds. Stacks up to 10 times. |
Auto Reflect |
1 | Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage. |
Bleeding Impulse |
1 | Golem: When the skill is active, spawn radial impulses that inflict bleed on nearby enemies within a 6-meter radius. Frequency of 2 seconds. |
Blood Primer |
1 | Reflect Bullets: All the reflected bullets apply the Bleed status. |
Blood Shock |
1 | Earthquake: Inflicts Bleed on enemies affected by the skill. |
Bloody Crush |
1 | Gravity Leap: Inflicts Bleed on enemies damaged by the skill. |
Bullet Acceleration |
1 | Reflect Bullets: Increases the damage of reflected bullets by 306. |
Despair |
1 | Gravity Leap: Enemies within the damage radius of Gravity Leap will receive double Anomaly damage for 5 seconds. |
Earth's Legacy |
1 | Earthquake: Increases the skills range by 60%. |
Extra Quake |
1 | Earthquake: The skill can be activated 1 more time before triggering the cooldown. |
Extra Time |
1 | Reflect Bullets: Increases the skill’s duration by 20%. |
Give Me More |
1 | Tremor: Receive 1 additional explosion. |
Golem Of Death |
1 | Golem: When the skill is active, extend its duration by 1.5 seconds for each enemy killed. |
Ground Crush |
1 | Earthquake: Increases the skill’s base damage by 65. |
Heal Per Kill |
1 | Earthquake: Each enemy killed with the skill restores 10% of Health to all allies in a 20-meter radius around you. |
Hollow Point |
1 | Reflect Bullets: All the reflected bullets apply the Vulnerable status. |
Impaler |
1 | Impale: The skill can be activated 1 more time before triggering the cooldown. |
Life Absorption |
1 | Gravity Leap: Heal for 100% of the damage dealt. If your target dies, heal for 200% damage dealt. |
Mosh Pit |
1 | Endless Mass: Inflicts Vulnerable on all the enemies pulled by the skill. |
Panzer Drain |
1 | Earthquake: Damaging enemies with the skill steals 33% of their Armor. The effect lasts for 5 seconds. |
Perseverance |
1 | Golem: Increases the skill's duration by 50%. |
Primal Armor |
1 | Boulderdash: Double your Armor when the skill ends for 10 seconds. |
Primal Constitution |
1 | Boulderdash: Each enemy you damage increases your maximum health by ??? for 10 seconds. Stacks up to 5 times. |
Primal Gutting |
1 | Primal Charge (Running Melee Strike): Inflicts Bleed on all affected enemies. |
Primal Rage |
1 | Boulderdash: Reduces the skill’s cooldown by 50%. |
Primal Weakness |
1 | Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies. |
Resistance |
1 | Golem: When the skill is active, increase your Resistance by 33%. |
Restoration |
1 | Impale: Increases the Health Regeneration bonus for players near impaled enemies. |
Rivers of Blood |
1 | Impale: Increases the skill damage by 50% to enemies afflicted with Bleed. |
Sharpened Spike |
1 | Impale: The skill deals ??? more damage. |
Shattered Armor |
1 | Endless Mass: Increases Weapon Damage against affected enemies by 10% for 10 seconds. |
Spike Forest |
1 | Impale: The skill can strike 1 additional target. |
Stolen Life |
1 | Tremor: Increases the percentage healed per affected enemy by 6%. |
The Strongest First |
1 | Reflect Bullets: The enemy with the most health takes 50% more damage. |
Vlad’s Grasp |
1 | Impale: Increases the range of the skill by 25%. |
Anomaly Hunger |
1 | Feed the Flames: Increases the skill’s damage by the value of your Skill Leech. |
Armor Melting |
1 | Volcanic Rounds: Decreases the target’s Armor by 20% for 10 seconds. |
Ash Grasp |
1 | Thermal Bomb: Inflict Ash on enemies within a 5-meter radius of an enemy that is about to explode from Thermal Bomb. |
Big Boom |
1 | Thermal Bomb: Increases the explosion radius by 20%. |
Blacksmith |
1 | Overheat: Each status condition consumed by the skill grants 46 armor bonus for 8 seconds. |
Bullet Absorption |
1 | Feed the Flames: Replenishes 20% of ammo in your magazine for every enemy affected by the skill. |
Burning Ground |
1 | Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive ??? damage over 10 seconds. |
Burnt-Out |
1 | Heatwave: Damaged enemies take 35% more damage for 8 seconds. |
Cinders |
1 | Overheat: The skill consumes ash instead of Burn. |
Ember Shield |
1 | Overheat: Each status consumed by the skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times. |
Empowerment |
1 | Ash Blast: Skill deals ??? additional damage. |
Etna |
1 | Eruption: The skill can be activated 1 more time before triggering the cooldown. |
Extinguisher |
1 | Ash Blast: Apply ??? damage to an enemy afflicted with Burn and consume the status. |
Extra Mag |
1 | Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown. |
Final Breath |
1 | Feed the Flames: Health drain efficiency is increased by 25%. |
Fire Eater |
1 | Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by 150%. |
Fire Frenzy |
1 | Thermal Bomb: You can use the skill twice before triggering the cooldown. |
Heat Leech |
1 | Heatwave: Increase Skill Leech by 10% for 5 seconds after using this skill. |
Hellfire |
1 | Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional 25 damage. |
Inferno Wave |
1 | Heatwave: Increases damage dealt to enemies from Heatwave. |
Irradiation Wave |
1 | Heatwave: Inflicts Weakness on enemies affected by the skill. |
Lasting Fire |
1 | Thermal Bomb: Increase the time in which killing an affected enemy will cause an explosion by 3 seconds. |
Nova |
1 | Feed the Flames: Increases the skill’s range by 100%. |
Pants on Fire |
1 | Overheat: Increase by 46 the damage to enemies who were damaged by the skill, but did not have their status consumed. |
Phoenix Force |
1 | Overheat: Earn additional 25 Anomaly Power per status consumed by the skill for 8 seconds. Stacks up to 10 times. |
Pompeii |
1 | Eruption: The skill can be activated 1 more time before triggering the cooldown. |
Pure Power |
1 | F.A.S.E.R Beam: Increases the skill’s damage by ???. |
Radiation Flames |
1 | Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness. |
Reload Boost |
1 | Volcanic Rounds: A powerful, 50% Weapon Power bonus is granted after the skill ends for 5 seconds. |
Ride the Wave |
1 | Heatwave: The skill can be activated 1 more time before triggering the cooldown. |
Sunburnt |
1 | Overheat: Increase by ??? the damage to enemies that have their statuses consumed by the skill. |
Third Degree |
1 | Overheat: Increase Weapon Damage against enemies damaged by the skill by 25% for 8 seconds. |
Tidal Wave |
1 | Heatwave: The skill can be activated 1 more time before triggering the cooldown. |
True Blast |
1 | Thermal Bomb: Increases the explosion damage by ???. |
Volcanic Armor |
1 | F.A.S.E.R Beam: Reduces incoming Anomaly Damage by 25% and Weapon Damage by 25% when the skill is active. |
Wide Grip |
1 | Feed the Flames: Enables the absorption of one additional target. |
Wildfire |
1 | Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion. |
Advanced Rockets |
1 | Pain Launcher: Every rocket deals ??? more damage. |
Armor Reduction |
1 | Blighted Turret: The turret reduces the Armor of each enemy it hits by 20%. The effect lasts for 5 seconds. |
Bang for your Buck |
1 | Tool of Destruction: Activating the skill grants a 100% base ammo increase for the selected tool. |
Better Parts |
1 | Blighted Turret: Increases the turret’s duration by 50%. |
Bonus Duration |
1 | Cryo Turret: Extend the turret’s duration by 30%. |
Cleansing Wind |
1 | Fixing Wave: Activating the skill removes negative statuses from allies and grants 5 seconds immunity from them. |
Cold Purification |
1 | Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receives negative status immunity for 5 seconds. |
Critical Analysis |
1 | Blighted Rounds: Increases Critical Damage by 30%. |
Demolition Man |
1 | Tool of Destruction: Each rocket deals ??? more damage. |
Feedback |
1 | Tool of Destruction: 3% of the damage dealt using the Minigun heals you after the ability ends. |
Fine-Tuned |
1 | Scrapnel: Increases the detection and explosion radius by 33%. |
Fortify |
1 | Tool of Destruction: Activate skill grants 18,424 Armor bonus. |
Freeze Barrage |
1 | Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion. |
Hail Shot |
1 | Cryo Turret: Increase the turret’s damage based on your Status Power. |
Ice Component |
1 | Blighted Turret: The turret now inflicts Freeze instead of Toxic. |
Ice Pack |
1 | Cryo Turret: The turret heals allies by 30% Max Health within a 4-meter radius when the ability ends. |
Increase Damage |
1 | Cryo Turret: Every turret’s shot deals extra ??? damage. |
Initial Blast |
1 | Pain Launcher: Causes a small explosion, dealing ??? damage in a 5-meter radius when the skill is activated. |
More Damage |
1 | Scrapnel: Increases the skill’s damage by ???. |
More Traps |
1 | Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
No Pain, No Gain |
1 | Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies. |
Portable Armory |
1 | Tool of Destruction: You can fire 1 additional rocket. |
Rain of Pain |
1 | Pain Launcher: Decreases the skill’s cooldown by 34%. |
Spare Mag |
1 | Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown. |
Supplies |
1 | Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
Surprise |
1 | Cryo Turret: The turret explodes before being destroyed, dealing ??? damage in 6-meter radius. |
Trick Up The Sleeve |
1 | Blighted Rounds: While the skill is active, killing shots grants you 30% extra bullets in your mag. |
Untouchable |
1 | Tool of Destruction: Activating the Minigun grants a 15% Resistance bonus. |
Additional Mag |
1 | Twisted Rounds: The skill is effective for 2 magazines before triggering the cooldown. |
Anomalic Caliber |
1 | Twisted Rounds: Receive a 30% Resistance Piercing bonus while the skill is active. |
Anomaly Cut |
1 | Venator’s Knife: Shots on enemies marked by the knife receive X Anomaly damage. |
Apply Shield |
1 | Temporal Blade: Killing enemies with Temporal Blade grants 5% of Shield. |
Armor of Eons |
1 | Borrowed Time: Activating the skill increases your Armor by 100% for 10 seconds. |
Backstabber |
1 | Hunt the Prey: Using the skill deals ??? damage to the enemy you teleported behind. |
Big Range |
1 | Slow Trap: Increases the sphere’s range by 1 meter. |
Blue Blood |
1 | Twisted Rounds: Receive a 10% Weapon Leech bonus while the skill is active. |
Cut Loose |
1 | Temporal Blade: Reduces the skill’s cooldown by 20%. |
Damage Mitigation |
1 | Slow Trap: Allies within the sphere receive 20% less damage. |
Dance of Death |
1 | Hunt the Prey: Decreases Hunt the Prey’s cooldown. |
Delivery on Time |
1 | Slow Trap: Activating the skill replenishes ammo for the current weapon of all allies in range. |
Double Stop |
1 | Temporal Blade: Increases the duration of the inflicted paralysis by 100%. |
Duration |
1 | Cyclone Slice: Adds 5 seconds to the skill’s duration. |
Grand Bastion |
1 | Cyclone Slice: Using the skill reduces incoming weapon damage and Anomaly damage by 35%. |
Healing Slice |
1 | Cyclone Slice: Receive 47 Health for each enemy killed with the skill. |
No Escape |
1 | Venator’s Knife: Increases the skill’s effective range between targets by 25%. |
Radiation Jump |
1 | Hunt the Prey: Inflict Vulnerable to the enemy you teleport behind. |
Sharpening |
1 | Venator’s Knife: Increases the skill’s damage by ???. |
Shield Evoker |
1 | Cyclone Slice: Killing enemies with the skill grants 5% Shield. |
Slasher |
1 | Temporal Blade: The skill can be activated 1 more time before triggering the cooldown. |
Speed Boost |
1 | Slow Trap: Allies within the sphere receive a 2% movement speed bonus. |
Speed Up |
1 | Cyclone Slice: Allows 25% faster movement while the skill is active. |
Strong Slice |
1 | Temporal Blade: Increases the skill’s damage by ???. |
Strong Twist |
1 | Twisted Rounds: While the skill is active, increases the weapon’s Firepower by an additional 15%. |
Thunder Dome |
1 | Slow Trap: Receive 100% Shield when the skill ends. |
Time Blast |
1 | Hunt the Prey: Apply Slow in a 5-meter radius around the enemy you teleport behind. |
Time Crack |
1 | Time Rift: Enemies affected by the skill have both their Armor and Resistance decreased by 25% for 5 seconds. |
Time Space Protection |
1 | Borrowed Time: Receive ??? Armor and 30% Resistance bonus while the skill is active. |
Twisted Fate |
1 | Twisted Rounds: Receive a 30% Critical Damage bonus while the skill is active. |
Ultimate Big Range |
1 | Slow Trap: Increases the sphere range by 2 meters. |
Weakening The Prey |
1 | Hunt the Prey: Interrupt and inflict Weakness to the enemy you teleport behind. |
Weakening Zone |
1 | Slow Trap: Enemies entering the sphere are afflicted with Weakness. |
Weaklings |
1 | Cyclone Slice: Inflicts Weakness on enemies hit by the skill. |
Diffuse |
2 | Sprinting increases your Armor by X and Resistance by 50%. |
Move Groove |
2 | Moving increases your Anomaly Power by ??? and Firepower by ???. |
Personal Space |
2 | Grants you a 25% bonus to close-range weapon damage. |
Phantom Dash |
2 | During combat, your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies. |
Power From The Ashes |
2 | Killing shots on enemies afflicted with Ash increase your Anomaly Power by ??? for 20 seconds. Stacks up to 4 times. |
Shield Zap |
2 | When your Shield is active it spawns an electric shock around you dealing damage to a random enemy within a 5-meter radius. Ricochets to another target on a successful hit. Cooldown of 3 seconds. |
What Goes Around |
2 | Incoming bullets have a 20% chance of being deflected towards an enemy dealing ??? damage. |
Human Comet |
2 | Gravity Leap: Increase the skill’s damage by ???. |
Pain Transfer |
2 | Time Rift: Damage dealt to one affected enemy will be transferred to another affected enemy. |
Radical Therapy |
2 | Deal 15% more damage against enemies afflicted by toxic. |
Anomaly Echo |
3 | Grants ??? firepower and ??? Anomaly Power bonus on skill activation for ??? seconds. |
Brawl |
3 | Boosts your Melee skill damage by 100%. |
Captain Hunter |
3 | Increases your damage against Elites by 20%. |
Head of the Ward |
3 | Reviving an ally also fully restores their Health. |
Introvert |
3 | Increases the range at which enemies are considered to be in Close Range by ??? meters. |
Life of the Party |
3 | Incoming damage is reduced by 5% for each enemy in close-range. Stacks up to 8 times. |
Not Impressed |
3 | Reduces the damage taken from Elites by 20%. |
Sharp Eye |
3 | Killing enemies while aiming down sights grants you ??? Firepower for 20 seconds. Stacks up to 3 times. |
Increase Duration |
3 | Reflect Bullets: Increases the skill’s duration by 40%. |
Palisade |
3 | Impale: The skill can strike 2 additional targets. |
Primal Chaingun |
3 | Boulderdash: Every enemy damaged by the skill increased your Weapon Damage by 20% for 5 seconds. Stacks up to 5 times. |
Primal Weakness (Tier 3) |
3 | Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies. |
Ultimate Impaler |
3 | Impale: The skill can be activated 2 more times before triggering the cooldown. |
Euthaniser |
3 | Deal 25% more damage against enemies afflicted by toxic. |
Wide Horizons |
3 | Endless Mass: Increases the skill’s radius by 25%. |
Ashes and Leeches |
3 | Ash Blast: Using the skill increases your Weapon Leech bonus by ???% for ??? seconds. |
Branded |
3 | Thermal Bomb: Enemies affected by the skill receive 40% more damage. |
Death Sentence |
3 | Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by ???% and ???% for ??? seconds. |
Detonator |
3 | Overheat: Decrease the skill’s cooldown by 50%. |
Double Fun |
3 | Thermal Bomb: The skill can affect two targets. |
Flame Grasper |
3 | Feed the Flames: Enables the absorption of two additional targets. |
Power Assimilation |
3 | Boosts your Anomaly Power by ??? for each Elite present on the battlefield. |
Susceptibility |
3 | Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by ???%. |
Breathe In |
3 | Fixing Wave: Reduces the skill’s cooldown by 20%. |
Cannonade |
3 | Pain Launcher: Increases the number of rockets launched by 10. |
Quartermaster |
3 | Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds. |
Rocket Man |
3 | Tool of Destruction: You can shoot 3 additional rockets. |
Trap Cluster |
3 | Doubles the number of mines that can be thrown before triggering the cooldown. |
Aggressive Teleportation |
3 | Reverting time creates an explosion around you. |
Ammo Bargain |
3 | Twisted Rounds: While the skill is active, killing shots replenish 20% of ammo in your magazine. |
Death Shell |
3 | Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming Weapon Damage by 10% and Anomaly Damage by 10 % for 10 seconds, buff is removed at the end of the skill. Stacks up to 4 times. |
Shield of the Fallen |
3 | Twisted Rounds: When the skill ends, add 15% of your Maximum Health as Shields for each enemy killed by the skill. |
Load more
The tier 3 mod "Euthanizer: Deal 25% more damage against enemies afflicted by toxic." Is missing from this list. Already updated the plague sower's hands, however, I don't know how to update here on this list. Can someone make that adjustment. Thanks!
0
+10
-1