Pyromancer Mods in Outriders is a category of Mods. Pyromancer Mods alter the overall stats, as well as adding effects to the Skills for the Pyromancer class. In order to obtain a Mod, players must dismantle a Weapon or Armor in order to acquire the attached mod. Rare Equipment usually holds Tier 1 Mods, Epic Gear has Tier 1 and Tier 2 Mods, while Legendary Weapons and Armor have Tier 3 and Tier 2 Mods. Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different  Pyromancer Mods featured in Outriders.

 

Outriders All Pyromancer Mods

 

 

Click on the header to sort the table.

Name & Icon Tier Skill/Mod Effect
Anomaly Hunger
1 Feed the Flames: Increases the skill’s damage by the value of your Skill Leech.
Armor Melting
1 Volcanic Rounds: Decreases the target’s Armor by 20% for 10 seconds.
Ash Grasp
1 Thermal Bomb: Inflict Ash on enemies within a 5-meter radius of an enemy that is about to explode from Thermal Bomb.
Big Boom
1 Thermal Bomb: Increases the explosion radius by 20%.
Blacksmith
1 Overheat: Each status condition consumed by the skill grants 46 armor bonus for 8 seconds.
Bullet Absorption
1 Feed the Flames: Replenishes 20% of ammo in your magazine for every enemy affected by the skill.
Burning Ground
1 Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive damage over 10 seconds.
Burnt-Out
1 Heatwave: Damaged enemies take 35% more damage for 8 seconds.
Cinders
1 Overheat: The skill consumes ash instead of Burn.
Ember Shield
1 Overheat: Each status consumed by the skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times.
Empowerment
1 Ash Blast: Skill deals additional damage.
Pompeii
1 Eruption: The skill can be activated 1 more time before triggering the cooldown.
Extinguisher
1 Ash Blast: Apply damage to an enemy afflicted with Burn and consume the status.
Extra Mag
1 Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Final Breath
1 Feed the Flames: Health drain efficiency is increased by 25%.
Fire Eater
1 Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by 150%.
Fire Frenzy
1 Thermal Bomb: You can use the skill twice before triggering the cooldown.
Frequent F.A.S.E.R
1 F.A.S.E.R Beam: Reduces the skill's Cooldown by 30%.
Healthy Lifestyle
1 F.A.S.E.R Beam: Boosts your Health Regeneration by 50% for 5 seconds after the skill ends.
Heat Leech
1 Heatwave: Increase Skill Leech by 10% for 5 seconds after using this skill.
Hellfire
1 Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional 25 damage.
Inferno Wave
1 Heatwave: Increases damage dealt to enemies from Heatwave.
Irradiation Wave
1 Heatwave: Inflicts Weakness on enemies affected by the skill.
Lasting Fire
1 Thermal Bomb: Increase the time in which killing an affected enemy will cause an explosion by 3 seconds.
Lava Shots
1 Volcanic Rounds: Increase your anomaly Power by 25% while the skill is active.
Nova
1 Feed the Flames: Increases the skill’s range by 100%.
Pants on Fire
1 Overheat: Increase by 46 the damage to enemies who were damaged by the skill, but did not have their status consumed.
Phoenix Force
1 Overheat: Earn additional 25 Anomaly Power per status consumed by the skill for 8 seconds. Stacks up to 10 times.
Pompeii
1 Eruption: The skill can be activated 1 more time before triggering the cooldown.
Pure Power
1 F.A.S.E.R Beam: Increases the skill’s damage.
Radiation Flames
1 Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness.
Reload Boost
1 Volcanic Rounds: A powerful, 50% Weapon Power bonus is granted after the skill ends for 5 seconds.
Ride the Wave
1 Heatwave: The skill can be activated 1 more time before triggering the cooldown.
Size Matters
1 F.A.S.E.R Beam: Increases the beam's radius by 100%
Sunburnt
1 Overheat: Increase the damage to enemies that have their statuses consumed by the skill.
Third Degree
1 Overheat: Increase Weapon Damage against enemies damaged by the skill by 25% for 8 seconds.
Tidal Wave
1 Heatwave: The skill can be activated 1 more time before triggering the cooldown.
True Blast
1 Thermal Bomb: Increases the explosion damage.
Volcanic Armor
1 F.A.S.E.R Beam: Reduces incoming Anomaly Damage by 25% and Weapon Damage by 25% when the skill is active.
Wide Grip
1 Feed the Flames: Enables the absorption of one additional target.
Wildfire
1 Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion.
Ashes and Leeches
3 Ash Blast: Using the skill increases your Weapon Leech bonus for a certain amount of time.
Branded
3 Thermal Bomb: Enemies affected by the skill receive 40% more damage.
Death Sentence
3 Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased for a certain amount of time.
Detonator
3 Overheat: Decrease the skill’s cooldown by 50%.
Double Fun
3 Thermal Bomb: The skill can affect two targets.
Flame Grasper
3 Feed the Flames: Enables the absorption of two additional targets.
Susceptibility
3 Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill.

 




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