Technomancer Mods in Outriders is a category of Mods. Technomancer Mods alter the overall stats, as well as adding effects to the Skills for the Technomancer class. In order to obtain a Mod, players must dismantle a Weapon or Armor in order to acquire the attached mod. Rare Equipment usually holds Tier 1 Mods, Epic Gear has Tier 1 and Tier 2 Mods, while Legendary Weapons and Armor have Tier 3 and Tier 3 Mods. Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Technomancer Mods featured in Outriders.
Outriders All Technomancer Mods
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Name & Icon | Tier | Skill/Mod Effect |
---|---|---|
Advanced Rockets |
1 | Pain Launcher: Every rocket deals ??? more damage. |
Armor Reduction |
1 | Blighted Turret: The turret reduces the Armor of each enemy it hits by 20%. The effect lasts for 5 seconds. |
Bang for your Buck |
1 | Tool of Destruction: Activating the skill grants a 100% base ammo increase for the selected tool. |
Better Parts |
1 | Blighted Turret: Increases the turret’s duration by 50%. |
Bonus Duration |
1 | Cryo Turret: Extend the turret’s duration by 30%. |
Cleansing Wind |
1 | Fixing Wave: Activating the skill removes negative statuses from allies and grants 5 seconds immunity from them. |
Cold Purification |
1 | Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receives negative status immunity for 5 seconds. |
Critical Analysis |
1 | Blighted Rounds: Increases Critical Damage by 30%. |
Demolition Man |
1 | Tool of Destruction: Each rocket deals ??? more damage. |
Feedback |
1 | Tool of Destruction: 3% of the damage dealt using the Minigun heals you after the ability ends. |
Fine-Tuned |
1 | Scrapnel: Increases the detection and explosion radius by 33%. |
Fortify |
1 | Tool of Destruction: Activate skill grants 18,424 Armor bonus. |
Freeze Barrage |
1 | Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion. |
Hail Shot |
1 | Cryo Turret: Increase the turret’s damage based on your Status Power. |
Ice Component |
1 | Blighted Turret: The turret now inflicts Freeze instead of Toxic. |
Ice Pack |
1 | Cryo Turret: The turret heals allies by 30% Max Health within a 4-meter radius when the ability ends. |
Increase Damage |
1 | Cryo Turret: Every turret’s shot deals extra ??? damage. |
Initial Blast |
1 | Pain Launcher: Causes a small explosion, dealing ??? damage in a 5-meter radius when the skill is activated. |
More Damage |
1 | Scrapnel: Increases the skill’s damage by ???. |
More Traps |
1 | Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
No Pain, No Gain |
1 | Blighted Rounds: When the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies. |
Portable Armory |
1 | Tool of Destruction: You can fire 1 additional rocket. |
Rain of Pain |
1 | Pain Launcher: Decreases the skill’s cooldown by 34%. |
Spare Mag |
1 | Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown. |
Supplies |
1 | Scrapnel: 1 additional mine can be thrown before triggering the cooldown. |
Surprise |
1 | Cryo Turret: The turret explodes before being destroyed, dealing ??? damage in 6-meter radius. |
Trick Up The Sleeve |
1 | Blighted Rounds: While the skill is active, killing shots grants you 30% extra bullets in your mag. |
Untouchable |
1 | Tool of Destruction: Activating the Minigun grants a 15% Resistance bonus. |
Breathe In |
3 | Fixing Wave: Reduces the skill’s cooldown by 20%. |
Cannonade |
3 | Pain Launcher: Increases the number of rockets launched by 10. |
Quartermaster |
3 | Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds. |
Rocket Man |
3 | Tool of Destruction: You can shoot 3 additional rockets. |
Trap Cluster |
3 | Doubles the number of mines that can be thrown before triggering the cooldown. |
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