Tier 3 Armor Mods in Outriders is a category of Mods. Armor Mods alter the overall stats of your defenses and add buffs, as well as effects to the Skills of your selected Class. In order to obtain a mod, players must dismantle a piece of Armor to acquire it. Legendary pieces of Armor have a combination of Tier 2 and Tier 3 Armor Mods. Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Tier 3 Armor Mods featured in Outriders.


Outriders All Tier 3 Armor Mods



Click on the header to sort the table.

Name & Icon Skill/Mod Effect
Anomaly Echo
Grants ??? firepower and ??? Anomaly Power bonus on skill activation for ??? seconds.
Boosts your Melee skill damage by 100%.
Captain Hunter
Increases your damage against Elites by 25%.
Head of the Ward
Reviving an ally also fully restores their Health.
Increases the range at which enemies are considered to be in Close Range by 2 meters.
Life of the Party
Incoming damage is reduced by 5% for each enemy in close-range. Stacks up to 8 times.
Not Impressed
Reduces the damage taken from Elites by 25%.
Sharp Eye
Killing enemies while aiming down sights grants you ??? Firepower for 20 seconds. Stacks up to 3 times.
Increase Duration
Reflect Bullets: Increases the skill’s duration by 40%.
Impale: The skill can strike 2 additional targets.
Primal Chaingun
Boulderdash: Every enemy damaged by the skill increased your Weapon Damage by 20% for 5 seconds. Stacks up to 5 times.
Primal Weakness (Tier 3)
Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies.
Ultimate Impaler
Impale: The skill can be activated 2 more times before triggering the cooldown.
Wide Horizons
Endless Mass: Increases the skill’s radius by 25%.
Ashes and Leeches
Ash Blast: Using the skill increases your Weapon Leech bonus by ???% for ??? seconds.
Thermal Bomb: Enemies affected by the skill receive 40% more damage.
Death Sentence
Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by ???% and ???% for ??? seconds.
Overheat: Decrease the skill’s cooldown by 50%.
Double Fun
Thermal Bomb: The skill can affect two targets.
Flame Grasper
Feed the Flames: Enables the absorption of two additional targets.
Power Assimilation
Boosts your Anomaly Power by ??? for each Elite present on the battlefield.
Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by ???%.
Breathe In
Fixing Wave: Reduces the skill’s cooldown by 20%.
Pain Launcher: Increases the number of rockets launched by 10.
Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds.
Rocket Man
Tool of Destruction: You can shoot 3 additional rockets.
Trap Cluster
Doubles the number of mines that can be thrown before triggering the cooldown.
Aggressive Teleportation
Reverting time creates an explosion around you.
Ammo Bargain
Twisted Rounds: While the skill is active, killing shots replenish 20% of ammo in your magazine.
Death Shell
Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming Weapon Damage by 10% and Anomaly Damage by 10 % for 10 seconds, buff is removed at the end of the skill. Stacks up to 4 times.
Shield of the Fallen
Twisted Rounds: When the skill ends, add 15% of your Maximum Health as Shields for each enemy killed by the skill.

Tired of anon posting? Register!
Load more
⇈ ⇈