Tier 3 Armor Mods in Outriders is a category of Mods. Armor Mods alter the overall stats of your defenses and add buffs, as well as effects to the Skills of your selected Class. In order to obtain a mod, players must dismantle a piece of Armor to acquire it. Legendary pieces of Armor have a combination of Tier 2 and Tier 3 Armor Mods. Players cannot stack the same mod to double the effect or value, but instead, players can equip two different Mods with the same tier. This page covers a list of the different Tier 3 Armor Mods featured in Outriders.
Outriders All Tier 3 Armor Mods
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Name & Icon | Skill/Mod Effect |
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Anomaly Echo |
Grants ??? firepower and ??? Anomaly Power bonus on skill activation for ??? seconds. |
Brawl |
Boosts your Melee skill damage by 100%. |
Captain Hunter |
Increases your damage against Elites by 25%. |
Head of the Ward |
Reviving an ally also fully restores their Health. |
Introvert |
Increases the range at which enemies are considered to be in Close Range by 2 meters. |
Life of the Party |
Incoming damage is reduced by 5% for each enemy in close-range. Stacks up to 8 times. |
Not Impressed |
Reduces the damage taken from Elites by 25%. |
Sharp Eye |
Killing enemies while aiming down sights grants you ??? Firepower for 20 seconds. Stacks up to 3 times. |
Increase Duration |
Reflect Bullets: Increases the skill’s duration by 40%. |
Palisade |
Impale: The skill can strike 2 additional targets. |
Primal Chaingun |
Boulderdash: Every enemy damaged by the skill increased your Weapon Damage by 20% for 5 seconds. Stacks up to 5 times. |
Primal Weakness (Tier 3) |
Primal Charge (Running Melee Strike): Permanently reduces the Resistant of all affected enemies. |
Ultimate Impaler |
Impale: The skill can be activated 2 more times before triggering the cooldown. |
Wide Horizons |
Endless Mass: Increases the skill’s radius by 25%. |
Ashes and Leeches |
Ash Blast: Using the skill increases your Weapon Leech bonus by ???% for ??? seconds. |
Branded |
Thermal Bomb: Enemies affected by the skill receive 40% more damage. |
Death Sentence |
Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by ???% and ???% for ??? seconds. |
Detonator |
Overheat: Decrease the skill’s cooldown by 50%. |
Double Fun |
Thermal Bomb: The skill can affect two targets. |
Flame Grasper |
Feed the Flames: Enables the absorption of two additional targets. |
Power Assimilation |
Boosts your Anomaly Power by ??? for each Elite present on the battlefield. |
Susceptibility |
Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by ???%. |
Breathe In |
Fixing Wave: Reduces the skill’s cooldown by 20%. |
Cannonade |
Pain Launcher: Increases the number of rockets launched by 10. |
Quartermaster |
Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds. |
Rocket Man |
Tool of Destruction: You can shoot 3 additional rockets. |
Trap Cluster |
Doubles the number of mines that can be thrown before triggering the cooldown. |
Aggressive Teleportation |
Reverting time creates an explosion around you. |
Ammo Bargain |
Twisted Rounds: While the skill is active, killing shots replenish 20% of ammo in your magazine. |
Death Shell |
Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming Weapon Damage by 10% and Anomaly Damage by 10 % for 10 seconds, buff is removed at the end of the skill. Stacks up to 4 times. |
Shield of the Fallen |
Twisted Rounds: When the skill ends, add 15% of your Maximum Health as Shields for each enemy killed by the skill. |
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Claws: melee skill applies vulnerable to enemies hit. Tier 3. Might be devastator specific.
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