Technomancer Traits in Outriders are the various passive abilities that are exclusive to the Subclasses of the Technomancer class. Traits are passive abilities that are divided into two types which are categorized as Major and Minor Traits, Major Traits are the large circular nodes indicated on the tree which grant various strong bonuses, while Minor Traits are the small circular nodes that yield small bonuses.
Unlocking a trait requires the player to spend a certain number of Class Points which can be obtained through leveling up. Players can respec their Class Points at any given time without spending any resources or penalties. This page covers a list of the various Technomancer Traits.
Class Tree
- You earn Class Points for leveling up. There are 20 Class points in total, with the final point gained when reaching level 30.
- Class points are used to unlock Class Tree nodes in the Class Tab of the Hero Menu. The Class Tree has 3 main branches, each focusing on an aspect of Survival. Weapon damage or Anomaly Power, each corresponding to a different playstyle.
- There are small and large nodes in the Class Tree. Each small node grants bonuses to your character's attributes. Large Nodes' effects are much more significant, granting greater percentage-based bonuses and affecting wider sets of mechanics.
- Some large nodes affect entire sets of skills that have the same Keyword in their description. You can always reset the Tree, which refunds all spent points, so you can freely experiment with your builds.
Character Levl
- To level up, you must earn experience points awarded for killing enemies and completing quests. The bigger the difference between the enemy's level and your own, the greater the experience point amount gained for killing them.
- Leveling up increases your character's Maximum Health and Anomaly Power, and unlocks new Class Points and Skills (For more information go to Skills and Class Tree).
Outriders Technomancer Traits
Click on the header to sort the table.
Name | Class Points | Subclass | Prerequisite | Trait Effect |
---|---|---|---|---|
Technomancer (Trait) |
?? | N/A | Technomancer (Class) | Increase Long Range Weapon Damage by 15%, Increase Skill Leech by 15%, Increase Weapon Leech by 15%. |
BR 8 Impact Amplifier |
?? | Pestilence | Technomancer (Trait) | Increase your Weapon Damage by 8%. |
Suction Module |
?? | Pestilence | BR 8 Impact Amplifier | Increase your Weapon Leech by 5%. |
Sower of Decay |
?? | Pestilence | BR 8 Impact Amplifier | Reduce DECAY skills cooldown by 15%. |
Drill Coating |
?? | Pestilence | Suction Module, Sower of Decay | Increases Armor Piercing by 15%. |
BL-STM Havoc Nexus |
?? | Pestilence | Drill Coating | Increases your Critical Damage by 15%. |
Sniper Master |
?? | Pestilence | Drill Coating | Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. |
Nitrogen Capsules |
?? | Pestilence | Drill Coating | Decrease the distance considered to be Long Range by 3 meters. |
Toxicologist |
?? | Pestilence | Drill Coating | Toxic afflicted on enemies lasts 30% longer. |
Cannonade |
?? | Pestilence | BR 8 Impact Amplifier | Activating ORDNANCE skills increases Weapon Damage for you and your allies by 30% for 10 seconds. |
Purge |
?? | Pestilence | BR 8 Impact Amplifier | Enemies afflicted with Toxic receive 10% more damage. |
Assault Master |
?? | Pestilence | BR 8 Impact Amplifier | Increase your assault weapon damage by 40%. Assault weapons will drop chance by 12%. |
Assault Adept |
?? | Pestilence | BR 8 Impact Amplifier | Increases your assault weapon damage by 12%. |
Sniper Adept |
?? | Pestilence | BR 8 Impact Amplifier | Increases your sniper weapon damage by 12%. |
Two Sides of the Power |
?? | Pestilence | Drill Coating | Increase damage received from all sources by 15% and dealt by 20%. |
Sharpshooter |
?? | Pestilence | Drill Coating | Increase your Long Range Weapon Damage by 30%. |
Grand Amplification |
?? | Pestilence | Sharpshooter | Increases your Anomaly Power by 4% for each unlocked BR 8 Impact Amplifier class node. |
UT-14 Clips |
?? | Pestilence | Sharpshooter | Increase Magazine Size by 50%. |
Charged Gunshot |
?? | Pestilence | UT-14 Clips | The first bullet after reloading deals damage with 200% increased Weapon Damage. It can happen once every 5 seconds. |
Empowering Antenna |
?? | Pestilence | Charged Gunshot, Purge | Activating DECAY increases Weapon Damage for you and your allies by 40% for 10 seconds. |
Anomalous Body |
?? | Tech Shaman | Technomancer (Trait) | Increase your Health by 10%. |
A.N.E.T.A. Plates |
?? | Tech Shaman | Anomalous Body | Increases your Resistance by 20%. |
Gadgeteer |
?? | Tech Shaman | Anomalous Body | Reduce GADGET skills cooldown by 15%. |
Exposing Toxin |
?? | Tech Shaman | Anomalous Body | Every time Toxic is afflicted on an enemy, Vulnerable status is inflicted as well. |
Marked for Execution |
?? | Tech Shaman | Exposing Toxin | Every time Toxic is afflicted on an enemy, Vulnerable status if inflicted as well. |
Armor Plates |
?? | Tech Shaman | Anomalous Body | Increase your Armor by 20%. |
Fracture |
?? | Tech Shaman | Anomalous Body | Enemies afflicted with Freeze receive 10% more damage. |
Vitality Magnet |
?? | Tech Shaman | Anomalous Body | Increase your Skill Leech by 6%. |
Blurscreen |
?? | Tech Shaman | Anomalous Body | Your Health Regeneration threshold is increased by 20% of Maximum Health. |
Engineer |
?? | Tech Shaman | Blurscreen |
Decrease TURRET'S Health Decay Rate by 30%. |
Senior Engineer |
?? | Tech Shaman | Anomalous Body | Increase TURRET skills health by 100%. |
Exposing Frost |
?? | Tech Shaman | Anomalous Body | Every time Freeze is afflicted on an enemy, Vulnerable status is inflicted as well. |
Sols-56 Freezing Tanks |
?? | Tech Shaman | Anomalous Body | Freeze afflicted on enemies lasts 20% longer. |
Medical Unit |
?? | Tech Shaman | Armor Plates | Using a GADGET skill increases all healing received by you and your allies by 30% for 7 seconds. |
Doctor of Medicine |
?? | Tech Shaman | Armor Plates | Increases all healing by 20% for you and your allies. |
Overclocked |
?? | Tech Shaman | Fracture, Vitality Magnet | Gadget - increases your Anomaly Power and Weapon Damage by 40% for 10 seconds. For 10 seconds upon losing all Health you will receive a second chance to return to the battlefield with 50% Health. The effect may occur once every 180 seconds. |
Anomaly Fuelled |
?? | Demolisher | Technomancer (Trait) | Increase your Anomaly Power by 6%. |
Ordnance Technician |
?? | Demolisher | Anomaly Fuelled | Reduce ORDNANCE skills cooldown by 15%. |
Disturbance Coating |
?? | Demolisher | Anomaly Fuelled | Increase your Resistance Piercing by 15%. |
Sidearm Adept |
?? | Demolisher | Anomaly Fuelled | Increase your pistols and revolver damage by 12%. |
Winter's Barrier |
?? | Demolisher | Sidearm Adept | After using your class Melee skill, increase damage mitigation by 40% for 3 seconds. |
Brain Freeze |
?? | Demolisher | Anomaly Fuelled | Your class Melee skill also inflicts Toxic on every enemy hit. |
Welcome Shot |
?? | Demolisher | Anomaly Fuelled | The first shot after reloading deals damage with Firepower increased by 15% of your Anomaly Power. |
Wipe Out |
?? | Demolisher | Anomaly Fuelled | Enemies below 30% health receive 20% more damage. |
Adrenalizing Antenna |
?? | Demolisher | Anomaly Fuelled | Activating DECAY skills increases Anomlay Power for you and your allies by 30% for 10 seconds. |
Heavy Absorption |
?? | Demolisher | Anomaly Fuelled | Activating ORDNANCE skills increase Skill Leech by 15% for 7 seconds. |
D-Kay Toxin |
?? | Demolisher | Anomaly Fuelled | Increase Toxic damage by 20%. |
Team Player |
?? | Demolisher | Anomaly Fuelled | Decreases Elite's damage against you and your allies by 10%. |
Armored Unit |
?? | Demolisher | Vitality Magnet | Activating ORDNANCE skills increase your Armor by 50% for 15 seconds. |
Emergency Transfusion |
?? | Demolisher | Anomaly Fuelled | Double your Skill Leech when your Health goes below 30%. |
Techbond |
?? | Demolisher | Anomaly Fuelled, D-Kay Toxin | Activating ORDNANCE skills increases Anomaly Power by 50% for 10 seconds. |
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